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Tuesday, 24 March 2015

Warmaster - A Song of Ice and Fire - Army Selectors and Rule Additions (Part 1)

I uploaded these lists a few years ago at The Specialist Arms Forum and they have been downloaded a good few times, I've heard from a couple of people now that they are having difficulties with downloading the file or the page not showing properly, so I thought I'd reproduce them here, (besides I think I've made a few minor amendments since I last put it online), and if anyone wants the word.doc then just let me know:

Apologies for the formatting being a bit out!



The North                                          “Winter is Coming”

 
                                Type        Attack    Range      Hits         Armour   Command               Unit         Points      Min/Max Special

                                                                                                                                                Size          per unit

 

Peasants/Levy          Inf           3              -               2              -               -                               3              25            -/4            *1           

Archers                    Inf           2              30            3              -               -                               3              40            -/4            -              

Skirmishers             Inf           1              30            3              -               -                               3              30            -/2            *2

Pikemen                   Inf           3              -               4              6+                                            3              70            -/2            *

*Infantry                 Inf           3              -               4              6+            -                               3              55            4/8           -

*Household Foot     Inf           3              -               4              5+            -                               3              65            1/4           -

Crannogmen            Inf           2              15            3              -               -                               3              45            -/1            *2,3

Clansmen                 Inf           3              15            4              6+            -                               3              65            -/4            *4           

 

Mtd Clansmen         Cav          3              15            4              6+            -                               3              80            -/2            *2

Free Riders              Cav          3              -               3              6+            -                               3              70            -/2            -

*Retainers                                Cav          3              -               4              5+            -                               3              120          1/4           *5

Knights/Nobles        Cav          3              -               4              4+            -                               3              135          -/1            *6

 

*General                  Gen          +2            -               -               -               8                              1              100          1              -

Lord                        Ldr          +1            -               -               -               8                              1              80            -/2            *7

Captain                    Sub          +1            -               -               -               7                              1              30            -/2            -

 

Options:

Ned Stark                 Gen          +2            -               -               -               9                              1              +45          -/1            *8,9

The “Greatjon” Umber Ldr      +2            -               -               -               8                              1              +20          -/1            *10

Stakes                      Include stakes with any Archers                                                                              -               +5            Any         *11

Veteran Archers       Inf           2              30            3              6+            -                               3              +15          up-to        *12

                                                                                                                                                                                half

*1 = Unreliable

*2 = Skirmish

*3 = “Crannogmen”, these units can disregard the -1 command penalty for dense terrain, and  poisoned weapons reduce opponents armour save by -1

*4 = Warband

*5 = Shock

*6 = Knights

*7 = Noble Attributes

*8 =“Leader of Men”, all leaders and subordinates within 20cm of Ned Stark can give orders using Ned's command value

*9 =“Ice”, when attached to a stand and in combat you may force an enemy to re-roll 1 successful armour save

*10 =“Charismatic Leader”, 1 command roll can be re-rolled per game

*11 = Stakes

*12 = Longbow

 

Peasants/Levy – Untrained and ill equipped, mainly used when numbers are of the essence, or in desperate times

Archers - Lightly armoured  troops, not retained, recruited at need.

Skirmishers – Small bands of Archers used to harass and draw in the enemy

Infantry – Regular full time soldiers, equipped with spears, shields, helmets, and mainly leather armour with some chain.

Household Foot – Household guards, well armed and armoured with chain, helmets, shields, and hand-weapons.

Crannogmen – Skirmishing Infantry, adept in marshes and swamps, known to use poisoned weapons.

Clansmen – Mountain clansmen from the far North, lightly armoured in the main in leathers/hides, shields and some chain, yet ferocious fighters.

Mounted Clansmen – Make use of short stocky ponies

Free Riders – Mercenaries and poor Knights who can not afford the heavier armour

Retainers – A Lords Household and Household Guard. Including younger sons and minor lords.

Knights/Nobles – Knights are rare in the North, but these represent those few that are there and powerful Lords and their immediate kin

General – Usually the Warden of the North – Since time immemorial the head of house Stark

Lord – A great Lord of the North such as an Umber, Karstark, Bolton, Manderley etc

Captain – Commander of the household guard or son of a Lord, or very minor Lord.

 
*Compulsory Troops per 1000pts = 6 units@405pts + General (100)  = 505pts for 1st 1000pts, 405pts for each 1000pts thereafter
 
 

The Westerlands                                “Hear me Roar”

 
                                Type        Attack    Range      Hits         Armour   Command               Unit         Points      Min/Max Special

                                                                                                                                                Size          per unit

 

Peasants/Levy          Inf           3              -               2              -               -                               3              25            -/6            *1           

Archers                    Inf           2              30            3              -               -                               3              40            -/6            -              

*Crossbowmen        Inf           2              30            3              6+            -                               3              55            2/6           *2

Skirmishers             Inf           1              30            3              -               -                               3              30            -/2            *3

*Infantry                 Inf           3              -               3              6+            -                               3              45            4/10         -

Pikemen                   Inf           3              -               3              6+                                            3              55            -/4            *

Household Foot       Inf           3              -               3              5+            -                               3              55            -/6

Men at Arms            Inf           3              -               3              4+            -                               3              80            -/4            -

 

Scouts                      Cav          2              15            3              -               -                               3              50            -/2            *3

Mtd Crossbowmen  Cav          2              15            3              6+            -                               3              60            -/4            *3

Free Riders              Cav          3              -               3              6+            -                               3              70            -/6            -

*Retainers                Cav          3              -               3              5+            -                               3              110          1/6           *4

Knights/Nobles        Cav          3              -               3              4+            -                               3              120          -/4            *5

 

*General                  Gen          +2            -               -               -               8                              1              100          1              -

Lord                        Ldr          +1            -               -               -               8                              1              80            -/2            *6

Captain                    Sub          +1            -               -               -               7                              1              30            -/2            -

 

Options: 

Tywin Lannister       Gen          +2            -               -               -               9                              1              +45          -/1            *7

Gregor Clegane        Sub          +3            -               -               -               7                              1              +35          -/1            *8

Pavisse                    Include pavisse with any Archers or Crossbowmen                                 -               +5            Any         *9

Stakes                      Include stakes with any Archers or Crossbowmen                                   -               +5            Any         *10

Veteran Archers       Inf           2              30            3              6+            -                               3              +15          up-to        *11         

                                                                                                                                                                                Half

Veteran Crossbowmen Inf       2              30            3              5+            -                               3              +10          up-to        *2

                                                                                                                                                                                Half

*1 = Unreliable

*2 = Crossbow

*3 = Skirmish

*4 = Shock

*5 = Knights

*6 = Noble Attributes

*7 =“Bloody-Minded”, armies led by Tywin add 1 to their break point, plus he can re-roll one failed command roll per game.

*8 =“Bloodthirsty”, if Gregor joins a unit it gains the Terrifying rule until such time as he leaves the unit.

*9 = Pavisse

*10 = Stakes

*11 = Longbow

 
Peasants/Levy – Untrained and ill equipped, mainly used when numbers are of the essence, or in desperate times

Archers - Lightly armoured  troops, not retained, recruited at need.

Crossbowmen – Armoured professional soldiers

Skirmishers – Small bands of Archers used to harass and draw in the enemy

Infantry – Regular full time soldiers, equipped with spears, shields, helmets, and mainly leather armour with some chain.

Household Foot – Household guards, well armed and armoured with chain, helmets, shields, and hand-weapons.

Men-at-arms – Dismounted Knights and other very heavily armoured foot troops

Scouts – Locally raised forces, employed as out riders

Mtd Crossbowmen - Armoured professional soldiers

Free Riders – Mercenaries and poor Knights who can not afford the heavier armour

Retainers – A Lords Household and Household Guard. Including younger sons and minor lords.

Knights/Nobles – Owing fealty to their Lords these are the elite of most Westerosi armies, heavily armed and armoured, includes lesser lords and sons of lords

 General – Usually the Warden of the West – Since time immemorial the head of house Lannister

Lord – A Great Lord of the West such as a Marbrand, Clegane or a close Lannister relation

Captain – Commander of the household guard or son of a Lord, or very minor Lord.

 
*Compulsory Troops per 1000pts = 7 units@390pts + General(100) = 490pts for 1st 1000pts, 390pts for each 1000pts thereafter
 
 
 
 
The Stormlands                                             “Ours is the Fury”
 
                                Type        Attack    Range      Hits         Armour   Command               Unit         Points      Min/Max Special
                                                                                                                                                Size          per unit
 
Peasants/Levy          Inf           3              -               2              -               -                               3              25            -/2            *1           
*Archers                  Inf           2              30            3              -               -                               3              40            2/4           -
Crossbowmen          Inf           2              30            3              6+            -                               3              55            -/4            *2
Skirmishers             Inf           1              30            3              -               -                               3              30            -/2            *3
Pikemen                   Inf           3              -               3              6+                                            3              60            -/2            *
*Infantry                 Inf           3              -               3              6+            -                               3              45            4/8           -
Household Foot       Inf           3              -               3              5+            -                               3              55            -/2
Men at Arms            Inf           3              -               3              4+            -                               3              85            -/2            -
 
Scouts                      Cav          2              15            3              -               -                               3              50            -/2            *3
Free Riders              Cav          3              -               3              6+            -                               3              70            -/4            -
*Retainers                Cav          3              -               3              5+            -                               3              110          1/4           *4
Knights/Nobles        Cav          3              -               3              4+            -                               3              125          -/2            *5
 
*General                  Gen          +2            -               -               -               8                              1              100          1              -
Lord                        Ldr          +1            -               -               -               8                              1              80            -/2            *6
Captain                    Sub          +1            -               -               -               7                              1              30            -/2            -
 
Options:
Stannis Baratheon    Gen          +2            -               -               -               9                              1              +35          -/1            *7
Renly Baratheon      Gen          +3            -               -               -               8                              1              +10          -/1            *8
Pavisse                    Include pavisse with any Archers or Crossbowmen                                 -               +5            Any         *9
Stakes                      Include stakes with any Archers or Crossbowmen                                   -               +5            Any         *10
Veteran Archers       Inf           2              30            3              6+            -                               3              +15          up-to        *11         
                                                                                                                                                                                half
*1 = Unreliable
*2 = Crossbow
*3 = Skirmish
*4 = Shock
*5 = Knights
*6 = Noble Attributes
*7 =“Stubborn”, armies led by Stannis add 1 to their break point,
*8 =“Rash”,  if a friendly unit within 20cm is in combat Renly must take a command test or immediately join the combat
*9 = Pavisse
*10 = Stakes
*11 = Longbow
 
Peasants/Levy – Untrained and ill equipped, mainly used when numbers are of the essence, or in desperate times
Archers - Lightly armoured  troops, not retained, recruited at need.
Crossbowmen – Armoured professional soldiers
Skirmishers - Small bands of Archers used to harass and draw in the enemy
Infantry – Regular full time soldiers, equipped with spears, shields, helmets, and mainly leather armour with some chain.
Household Foot – Household guards, well armed and armoured with chain, helmets, shields, and hand-weapons.
Men-at-arms - Dismounted Knights and other very heavily armoured foot troops
Scouts – Locally raised forces, employed as out riders
Free Riders – Mercenaries and poor Knights who can not afford the heavier armour
Retainers – A Lords Household and Household Guard. Including younger sons and minor lords.
 
Knights/Nobles– Owing fealty to their Lords these are the elite of most Westerosi armies, heavily armed and armoured, includes lesser lords and sons of lords
General – Usually the Lord Paramount head of house Baratheon
Lord – A Great Lord of the West such as a Connington, Tarth, Swann or Selmy
 
Captain – Commander of the household guard or son of a Lord, or very minor Lord.
*Compulsory Troops per 1000pts = 7 units@370pts + General(100) = 470pts for 1st 1000pts, 370pts for each 1000pts thereafter

The Vale                                             “As High as Honour”

 

                                Type        Attack    Range      Hits         Armour   Command               Unit         Points      Min/Max Special

                                                                                                                                                Size          per unit

 

Peasants/Levy          Inf           3              -               2              -               -                               3              25            -/4            *1           

*Archers                  Inf           2              30            3              -               -                               3              40            2/4           -

Crossbowmen          Inf           2              30            3              6+            -                               3              55            -/4            *2

Skirmishers             Inf           1              30            3              -               -                               3              30            -/2            *3

Pikemen                   Inf           3              -               3              6+                                            3              60            -/2            *

*Infantry                 Inf           3              -               3              6+            -                               3              45            4/8           -

Household Foot       Inf           3              -               3              5+            -                               3              55            -/2            -

Men at Arms            Inf           3              -               3              4+            -                               3              85            -/2            -

 

Scouts                      Cav          2              15            3              -               -                               3              50            -/2            *3

Free Riders              Cav          3              -               3              6+            -                               3              70            -/4            -

*Retainers                Cav          3              -               3              5+            -                               3              110          1/4           *4

Knights/Nobles        Cav          3              -               3              4+            -                               3              125          -/2            *5

 

*General                  Gen          +2            -               -               -               8                              1              100          1              -

Lord                        Ldr          +1            -               -               -               8                              1              80            -/2            *6

Captain                    Sub          +1            -               -               -               7                              1              30            -/2            -

 

Options:

Bronze Yohn Royce Ldr          +2            -               -               -               8                              1              +20          -/1            *7

Ser Lyn Corbray      Sub          +2            -               -               -               7                              1              +20          -/1            *8           

Pavisse                    Include pavisse with any Archers or Crossbowmen                                 -               +5            Any         *9

Stakes                      Include stakes with any Archers or Crossbowmen                                   -               +5            Any         *10

Veteran Archers       Inf           2              30            3              6+            -                               3              +15          up-to        *11         

                                                                                                                                                                                half

*1 = Unreliable

*2 = Crossbow

*3 = Skirmish

*4 = Shock

*5 = Knights

*6 = Noble Attributes

*7 =“Rune Armour”, any unit joined by Lord Royce can ignore 1 successful hit per turn (not per combat phase)

*8 =“Lady Forlorn”, when attached to a stand and in combat you may force an enemy to re-roll 1 successful armour save

*9 = Pavisse

*10 = Stakes

*11 = Longbow

 

Peasants/Levy – Untrained and ill equipped, mainly used when numbers are of the essence, or in desperate times

 

Archers - Lightly armoured  troops, not retained, recruited at need.

 

Crossbowmen – Armoured professional soldiers

 

Skirmishers - Small bands of Archers used to harass and draw in the enemy

 

Infantry – Regular full time soldiers, equipped with spears, shields, helmets, and mainly leather armour with some chain.

 

Household Foot – Household guards, well armed and armoured with chain, helmets, shields, and hand-weapons.

 

Men-at-arms - Dismounted Knights and other very heavily armoured foot troops

 

Scouts – Locally raised forces, employed as out riders

 

Free Riders – Mercenaries and poor Knights who can not afford the heavier armour

 

Retainers – A Lords Household and Household Guard. Including younger sons and minor lords.

 

Knights/Nobles – Owing fealty to their Lords these are the elite of most Westerosi armies, heavily armed and armoured, includes lesser lords and sons of lords

 

General – Usually the Warden of the East the head of house Arryn

 

Lord – A Great Lord of the West such as a Royce, Hardyng, or Corbray

 

Captain – Commander of the household guard or son of a Lord, or very minor Lord.

 

 

*Compulsory Troops per 1000pts = 7 units @370pts + General(100) = 470pts for 1st 1000pts, 370pts for each 1000pts thereafter


Dorne                                                 “Unbent, Unbowed, Unbroken”
 
                                Type        Attack    Range      Hits         Armour   Command               Unit         Points      Min/Max Special
                                                                                                                                                Size          per unit
 
Peasants/Levy          Inf           3              -               2              -               -                               3              20            -/6            *1           
*Archers                  Inf           2              30            3              -               -                               3              40            2/6           -
Skirmishers             Inf           2              15            3              -               -                               3              30            -/2            *2
Pikemen                   Inf           3              -               3              6+                                            3              60            -/4            *
*Infantry                 Inf           3              -               3              6+            -                               3              40            4/10         -
Household Foot       Inf           3              -               3              5+            -                               3              55            -/6            -
Men at Arms            Inf           3              -               3              4+            -                               3              80            -/4            -
 
Scouts                      Cav          2              15            3              -               -                               3              50            -/2            *2
Free Riders              Cav          3              -               3              6+            -                               3              70            -/4            -
Desert Cavalry         Cav          2              30            3              6+            -                               3              80            -/4            *2
*Retainers                Cav          3              -               3              5+            -                               3              105          1/6          
Knights/Nobles        Cav          3              -               3              4+            -                               3              120          -/4            *4
 
*General                  Gen          +2            -               -               -               8                              1              100          1              -
Lord                        Ldr          +1            -               -               -               8                              1              80            -/2            *5
Captain                    Sub          +1            -               -               -               7                              1              30            -/2            -
 
Options:
Doran Martell          Gen          +1            -               -               -               9                              1              +40          -/1            *6
Oberon Martell        Ldr          +3            -               -               -               8                              1              +20          -/1            *7
Stakes                      Include stakes with any Archers                                                                              -               +5            Any         *8
Veteran Archers       Inf           2              30            3              6+            -                               3              +10          up-to        *9           
                                                                                                                                                                                half
*1 = Unreliable
*2= Skirmish
*3 = Shock
*4 = Knights
*5 = Noble Attributes
*6 =“Master Planner”, Doran can re-roll 1 failed command roll per battle
*7 = “Rash”, if a friendly unit within 20cm is in combat Oberon must take a command test or immediately join the combat
*8 = Stakes
*9 = Longbow
 
Peasants/Levy – Untrained and ill equipped, mainly used when numbers are of the essence, or in desperate times
 
Archers -  Lightly armoured  troops, not retained, recruited at need.
 
Skirmishers – Light troops with javelins, slings and short bows
 
Infantry – Regular full time soldiers, equipped with spears, shields, helmets, and mainly leather armour with some chain.
 
Household Foot – Household guards, well armed and armoured with chain, helmets, shields, and hand-weapons.
 
Men-at-arms - Dismounted Knights and other very heavily armoured foot troops
 
Scouts – Locally raised forces, employed as out riders
 
Free Riders – Mercenaries and poor Knights who can not afford the heavier armour
 
Desert Cavalry – Longbow equipped and lightly armoured skirmishers
 
Retainers – A Lords Household and Household Guard. Including younger sons and minor lords.
 
Knights/Nobles – Owing fealty to their Lords these are the elite of most Westerosi armies, heavily armed and armoured, includes lesser lords and sons of lords
 
General – Usually the Prince of Dorne the head of house Martell
 
Lord – A Great Lord of the West such as a Yronwood, Dayne or Blackmont
 
Captain –  Commander of the household guard or son of a Lord, or very minor Lord.
 
*Compulsory Troops per 1000pts = 7 units 345@pts + General(100) = 445pts for 1st 1000pts, 345pts for each 1000pts thereafter



The Reach                                          “Growing Strong”
 
                                Type        Attack    Range      Hits         Armour   Command               Unit         Points      Min/Max Special
                                                                                                                                                Size          per unit
Peasants/Levy          Inf           3              -               2              -               -                               3              20            -/8            *1           
Archers                    Inf           2              30            3              -               -                               3              35            -/6            -
*Crossbowmen        Inf           2              30            3              6+            -                               3              55            2/6           *2
Skirmishers             Inf           1              30            3              -               -                               3              25            -/2            *3
*Infantry                 Inf           3              -               3              6+            -                               3              40            2/-            -
Pikemen                   Inf           3              -               3              6+                                            3              55            -/4            *
Household Foot       Inf           3              -               3              5+            -                               3              55            -/6            -              
*Men at Arms          Inf           3              -               3              4+            -                               3              80            1/6           -
 
Scouts                      Cav          2              15            3              -               -                               3              50            -/2            *3
Free Riders              Cav          3              -               3              6+            -                               3              70            -/6            -
Mtd Crossbowmen  Cav          2              15            3              6+            -                               3              60            -/4            *3
Retainers                 Cav          3              -               3              5+            -                               3              105          -/6            *4
*Knights/Nobles      Cav          3              -               3              4+            -                               3              115          1/-            *5
 
*General                  Gen          +2            -               -               -               8                              1              100          1              -
Lord                        Ldr          +1            -               -               -               8                              1              80            -/2            *6
Captain                    Sub          +1            -               -               -               7                              1              30            -/2            -
 
Options:
Randyll Tarly           Gen          +2            -               -               -               9                              1              +45          -/1            *7,8
Loras Tyrell             Sub          +3            -               -               -               7                              1              +20          -/1            *9
Pavisse                    Include pavisse with any Archers or Crossbowmen                                 -               +5            Any         *10
Stakes                      Include stakes with any Archers or Crossbowmen                                   -               +5            Any         *11
Veteran Archers       Inf           2              30            3              6+            -                               3              +15          up-to        *12         
                                                                                                                                                                                half
Veteran Crossbowmen Inf       2              30            3              5+            -                               3              +10          up-to        *2
                                                                                                                                                                                Half
*1 = Unreliable
*2 = Crossbow
*3 = Skirmish
*4 = Shock
*5 = Knights
*6 = Noble Attributes
*7 =“Master Tactician”, Tarly can re roll any and failed command rolls made by him until such time as a re roll fails
*8 =“Heartsbane”, when attached to a stand and in combat you may force an enemy to re-roll 1 successful armour save
*9 =“Inspiring”, Loras adds +1 attack to any one friendly unit within 10cm
*10 = Pavisse
*11 = Stakes
*12 = Longbow
 
Peasants/Levy – Untrained and ill equipped, mainly used when numbers are of the essence, or in desperate times
 
Archers - Lightly armoured  troops, not retained, recruited at need.
 
Crossbowmen – Armoured professional soldiers
 
Skirmishers - Small bands of Archers used to harass and draw in the enemy
 
Infantry – Regular full time soldiers, equipped with spears, shields, helmets, and mainly leather armour with some chain.
 
Household Foot – Household guards, well armed and armoured with chain, helmets, shields, and hand-weapons.
 
Men-at-arms - Dismounted Knights and other very heavily armoured foot troops
 
Scouts – Locally raised forces, employed as out riders
 
Free Riders – Mercenaries and poor Knights who can not afford the heavier armour
 
Mtd Crossbowmen - Armoured professional soldiers
 
Retainers – A Lords Household and Household Guard. Including younger sons and minor lords.
 
Knights/Nobles – Owing fealty to their Lords these are the elite of most Westerosi armies, heavily armed and armoured, includes lesser lords and sons of lords
 
General – Usually the Warden of the South the head of house Tyrell
 
Lord – A great lord of the South, such as a Fossoway,  Redwyne or Oakheart
 
Captain - Commander of the household guard or son of a Lord, or very minor Lord.
 
*Compulsory Troops per 1000pts = 6 units @385pts + General(100) = 485pts for 1st 1000pts, 385pts for each 1000pts thereafter




The Crownlands
 

                                Type        Attack    Range      Hits         Armour   Command               Unit         Points      Min/Max Special

                                                                                                                                                Size          per unit

 

Peasants/Levy          Inf           3              -               2              -               -                               3              25            -/4            *1           

Archers                    Inf           2              30            3              -               -                               3              40            -/4            -

*Crossbowmen        Inf           2              30            3              6+            -                               3              55            2/4           *2

Skirmishers             Inf           1              30            3              -               -                               3              30            -/2            *3

*Infantry                 Inf           3              -               3              6+            -                               3              45            2/8           -

Pikemen                   Inf           3              -               3              6+                                            3              60            -/4            *

Household Foot       Inf           3              -               3              5+            -                               3              55            -/4            -              

*Men at Arms          Inf           3              -               3              4+            -                               3              80            1/4           -

Gold Cloaks             Inf           2              -               3              5+            -                               3              40            -/2            *1, 4

 

Scouts                      Cav          2              15            3              -               -                               3              50            -/2            *3

Free Riders              Cav          3              -               3              6+            -                               3              65            -/8            -

Mtd Crossbowmen  Cav          2              15            3              6+            -                               3              60            -/4            *3

Retainers                 Cav          3              -               3              5+            -                               3              110          -/6            *5

*Knights/Nobles      Cav          3              -               3              4+            -                               3              125          1/2           *6

 

*General                  Gen          +2            -               -               -               8                              1              100          1              -

Lord                        Ldr          +1            -               -               -               8                              1              80            -/2            *7

Captain                    Sub          +1            -               -               -               7                              1              30            -/2            -

 

Options:

Robert Baratheon     Gen          +3            -               -               -               9                              1              +50          -/1            *8           

The Kingsguard       Mnt          1d3+2      -               -               -               -                               -               +40          1              *9

Pavisse                    Include pavisse with any Archers or Crossbowmen                                 -               +5            Any         *10

Stakes                      Include stakes with any Archers or Crossbowmen                                   -               +5            Any         *11

Veteran Archers       Inf           2              30            3              6+            -                               3              +15          up-to        *12         

                                                                                                                                                                                half

Veteran Crossbowmen Inf       2              30            3              5+            -                               3              +10          up-to        *2

                                                                                                                                                                                Half

*1 = Unreliable

*2 = Crossbow

*3 = Skirmish

*4 =“Gold Cloaks”, Gold Cloaks attack score gains +1 when fighting in an urban environment

*5 = Shock

*6 = Knights

*7 = Noble Attributes

*8 =“Inspiring Leader”, Robert can re roll any and failed command rolls made by Robert until such as a re roll fails and all leaders and subordinates within 20cm of Robert can give orders using Robert's command value

*9 =“For the King!”, roll 1d3+2 at the start of the game to determine number of attacks, if the King is attached to a unit and the unit is destroyed in combat, on a d6 roll of 4+ the King survives but loses the Kings-guards abilities for the rest of the game.

*10 = Pavisse

*11 = Stakes

*12 = Longbow

Peasants/Levy – Untrained and ill equipped, mainly used when numbers are of the essence, or in desperate times

 

Archers -  Lightly armoured  troops, not retained, recruited at need.

 

Crossbowmen – Armoured professional soldiers

 

Skirmishers – Small bands of Archers used to harass and draw in the enemy

 

Infantry – Regular full time soldiers, equipped with spears, shields, helmets, and mainly leather armour with some chain.

 

Household Foot – Household guards, well armed and armoured with chain, helmets, shields, and hand-weapons.

 

Men-at-arms – Dismounted Knights and other very heavily armoured foot troops

 

Gold Cloaks – Kings Landing's City Guard

 

Scouts – Locally raised forces, employed as out riders

 

Mtd Crossbowmen - Armoured professional soldiers

 

Free Riders – Mercenaries and poor Knights who can not afford the heavier armour

 

Retainers – A Lords Household and Household Guard. Including younger sons and minor lords.

 

Knights/Nobles – Owing fealty to their Lords these are the elite of most Westerosi armies, heavily armed and armoured, includes lesser lords and sons of lords

General – Usually the King himself whether Baratheon or Targaryen.

Lord – A Great Lord of the Crownlands such as Rosby or a Rykker

Captain – Commander of the household guard or son of a Lord, or very minor Lord.
 

*Compulsory Troops per 1000pts = 6 units@405pts + General(100) = 505pts for 1st 1000pts, 405pts for each 1000pts thereafter



The Riverlands                                              “Family, Duty, Honour”

 

                                Type        Attack    Range      Hits         Armour   Command               Unit         Points      Min/Max Special

                                                                                                                                                Size          per unit

 

Peasants/Levy          Inf           3              -               2              -               -                               3              25            -/6            *1           

*Archers                  Inf           2              30            3              -               -                               3              40            2/6           -

Crossbowmen          Inf           2              30            3              6+            -                               3              55            -/6            *2           

Skirmishers             Inf           1              30            3              -               -                               3              30            -/2            *3

Pikemen                   Inf           3              -               3              6+                                            3              60            -/4            *

*Infantry                 Inf           3              -               3              6+            -                               3              45            4/10         -

Household Foot       Inf           3              -               3              5+            -                               3              55            -/6            -

Men at Arms            Inf           3              -               3              4+            -                               3              85            -/4            -

 

Scouts                      Cav          2              15            3              -               -                               3              50            -/2            *3

Free Riders              Cav          3              -               3              6+            -                               3              70            -/4            -

*Retainers                                Cav          3              -               3              5+            -                               3              110          1/6           *4

Knights/Nobles        Cav          3              -               3              4+            -                               3              125          -/4            *5

 

*General                  Gen          +2            -               -               -               8                              1              100          1              -

Lord                        Ldr          +1            -               -               -               8                              1              80            -/2            *6

Captain                    Sub          +1            -               -               -               7                              1              30            -/2            -

 

Options:

Edmure Tully          Gen          +2            -               -               -               8                              1              -10           -/1            *7

“The Blackfish”       Ldr         +3            -               -               -               9                              1              +20          -/1            *8

Pavisse                    Include pavisse with any Archers or Crossbowmen                                 -               +5            Any         *9

Stakes                      Include stakes with any Archers or Crossbowmen                                   -               +5            Any         *10

Veteran Archers       Inf           2              30            3              6+            -                               3              +15          up-to        *11         

                                                                                                                                                                                half

*1 = Unreliable

*2 = Crossbow

*3 = Skirmish

*4 = Shock

*5 = Knights

*6 = Noble Attributes

*7 =“Reluctant Leader”, units given orders by Edmure can move no more than twice in a turn rather than up to three times as normal.

*8 =“Renown Leader”, The Blackfish can re-roll 1 failed command roll per battle

*9 = Pavisse

*10 = Stakes

*11 = Longbow                                                                                                                                                      

 

Peasants/Levy – Untrained and ill equipped, mainly used when numbers are of the essence, or in desperate times

 

Archers - Lightly armoured  troops, not retained, recruited at need.

 

Crossbowmen – Armoured professional soldiers

 

Skirmishers - Small bands of Archers used to harass and draw in the enemy

 

Infantry – Regular full time soldiers, equipped with spears, shields, helmets, and mainly leather armour with some chain.

 

Household Foot – Household guards, well armed and armoured with chain, helmets, shields, and hand-weapons.

 

Men-at-arms - Dismounted Knights and other very heavily armoured foot troops

 

Scouts – Locally raised forces, employed as out riders

 

Free Riders – Mercenaries and poor Knights who can not afford the heavier armour

 

Retainers – A Lords Household and Household Guard. Including younger sons and minor lords.

 

Knights/Nobles – Owing fealty to their Lords these are the elite of most Westerosi armies, heavily armed and armoured, includes lesser lords and sons of lords

 

General – Usually the Lord of Riverrun the head of house Tully

 

Lord –A Great Lord of the Riverlands such as a Mallister, Piper or Frey

 

Captain – Commander of the household guard or son of a Lord, or very minor Lord.

 

*Compulsory Troops per 1000pts = 7 units@370pts + General(100) = 470pts for 1st 1000pts, 370pts for each 1000pts thereafter


The Iron Islands                                            “We do not sow”
                                Type        Attack    Range      Hits         Armour   Command               Unit         Points      Min/Max Special
                                                                                                                                                Size          per unit  
*Raiders                  Inf           3              -               3              -               -                               3              40            4/8           *1           
*Veterans                 Inf           3              -               4              6+            -                               3              60            2/6           *1
Ironborn                  Inf           4              -               4              6+            -                               3              70            -/4            *2
*Retinue                  Inf           4              -               4              6+            -                               3              75            1/4           *1
Nobles                     Inf           4              -               4              5+            -                               3              80            -/4            *1
Scouts                      Inf           3              30            2              -               -                               3              35            -/2            *3
 
Mtd Scouts              Cav          4              -               3              6+            -                               3              75            -/1            -
 
General                    Gen          +3            -               -               -               8                              1              110          1              -
Lord                        Ldr          +2            -               -               -               8                              1              90            -/2            -
Captain                    Sub          +1            -               -               -               7                              1              30            -/2            -
 
Options:
Balon Greyjoy         Gen          +2            -               -               -               9                              1              +35          -/1            *4
Victarion Greyjoy    Ldr          +3            -               -               -               8                              1              +20          -/1            *5
 
*1 = Shieldwall
*2 = Fanatic
*3 = Skirmish
*4 =“Cunning”, Balon can re-roll one failed command roll per game.
*5 =“Rash”,  if a friendly unit within 20cm is in combat Victarion must take a command test or immediately join the combat
 
Raiders – The rank and file of Iron Islands armies, decent fights lacking heavy equipment
Veterans –  The more experienced and better equipped troops
 
Ironborn – those fanatical few who would rather pay the iron price than surrender, dangerous and well equipped foes
Retinue –  A Nobles immediate retainers sworn to defend and protect the Noble in battle
Nobles – Lesser Lords and their kin
Scouts – Lightly armed, generally younger men few in number but keen to engage in hand to hand
Mounted Scouts – Mounted from stolen horses, lightly equipped and armoured
General – Usually the Lord of the Iron Islands, the head of House Greyjoy
Lord – A great Lord of the Iron Islands such as a Harlaw, Farwynd, or Botley
Captain - Commander of the household guard or son of a Lord, or very minor Lord.
Compulsory Troops per 1000pts = 7 units@350pts + General(110) = 460pts for 1st 1000pts, 350pts for each 1000pts thereafter

Beyond the Wall and over the Sea in Part 2 plus rule amendments and a load of miscellaneous stuff

2 comments:

  1. Id like a copy of the word doc please.

    ReplyDelete
  2. Hi Kenneth, send me an e-mail to chris_hudson@ntlworld.com and I will send you a copy

    ReplyDelete