Showing posts with label Boardgames. Show all posts
Showing posts with label Boardgames. Show all posts

Thursday, 28 August 2014

(Boardgames - 2) Richard III - Review



I had been considering buying this for sometime, the historical setting really appeals to me and the reviews over at Boardgamegeek are all favourable.

Having managed to pick it up slightly discounted on e-bay, I have since played it quite a few times and introduced a number of my mates to it, so thought it time to review it for those who may be interested in giving it a go.


The Box

The Contents

A few of the Blocks

Rulebook and Action cards
 
The Gameboard

Close-up of the Gameboard
 
The Contents:
 
I was a little disappointed with the contents if truth be told, for £40 I can get quite a few miniatures especially in my preferred 6mm scale, even in 28mm I could get 80 Plastic Perry miniatures for the same sort of price as this game. Disappointment aside, the wooden blocks are surprising nice once the stickers have bene applied, and as playing pieces go, they are durable, serve their purpose well having all the info you need on them without any need to refer to the rules.
 
The map/board is nicely presented though again I was hoping/expecting a thicker card stock, I have acquired a sheet of clear Perspex for Board game purposes and it comes in useful here ensuring the map lays flat, and offers some protection from the inevitable wear and tear. The action cards again are a bit of let down, in function these simply provide a random number of action points, and whilst the art work is ok it's repetitive and not overly interesting, it could easily have been done in a more appealing and varied way.  A few dice and a rules booklet round out the contents.
 
 
Gameplay:
 
 
On to the actual game, and despite the fact that I have just slated the contents, I am very impressed with actual gameplay, the rules are simple enough that you get the grasp after a turn or two, and you rarely need to refer to the rules booklet (a copy of which is freely available at the Columbia Games site, along with a few alternative set ups). This is a block game for those familiar with the term, for those not I'll briefly describe how they work.
 
Each unit is represented by a block which only has information on one side thus your opponent is never really sure just who they are attacking or defending against until the actual battle, this aspect of the game nicely represents the "Fog of War" in a simpe but effective way.
 
 
Each player is dealt 7 Action cards from the deck, one for each turn of the campaign of which there are three. Action cards have a number of action points printed on them, each point allows a player to either activate all the blocks in one area of the board (usually based on County lines) 1 point will allow all or any combination of the blocks in an area to move 1 or 2 areas, at the players discretion, the other way to spend action points is by recruiting new units from your Pool, 1 point allows you to select one unit of your choice and place it on the board. When units of opposing factions end their turn in the same area battle commences. 

 
 
 
In the above picture you can see two blocks, the white block depicts the future Yorkist King Edward IV, in his guise of Edward Earl of March and the red the Lancastrian Earl of Westmoreland, each block has a number of pips shown at the top of the block (3 in Edwards case) these represent both attacking strength and damage capacity. You will also note on Edwards block the symbol A3 this indicates in effect his initiative and attacking skill, so to summarise Edwards block, he has 3 pips, and therefore rolls 3 dice when attacking and his initiative is A therefore he attacks before any B,C or D rated blocks and the 3 next to the A indicates that he needs 1,2 or 3 to hit. When a block/unit takes damage it is rotated as shown by the Westmoreland block, which reduces the number of pips, in the above picture Westmoreland has taken one hit and has been reduced to two pips, thus his attack roll is now only 2 dice and he needs 2 or less to hit. When a block has all its pips removed, it is removed from play(but not neccessarily the game).
 
 
The idea of the game is have more Nobles on the board at the end of the 7 turns than your opponent, this can be achieved via mass recruitment or killing the enemy Nobles, which sound easy enough, but the knack is to strike a balance between spending your action points on recruitment and using some to move your armies and defeat your opponent in the field(or at least prevent yourself from being defeated in the field. An alternate way of winning is to kill off all your opponents heirs of whcih each side has five, though this is not that easy to achive unless your opponenet is the reckless type.
 
There are a number of over rules, such as Treachery(Some loyalist Nobles are immune to this), Sea Moves, Supply, Defending home territory and some action cards have Events rather than action points, none of these rules add any great complexity to the game but add to the number of factors you have to continually balance.
 


I've become a big fan of this game, mainly due to its simplicity of play combined with range of strategic decisions to be made, of the people I have introduced to this game all of them have enjoyed it and been willing to play again. I think it captures the chaotic feel of the War of the Roses, and the treachery roll does simulate the ever changing sides of this conflict.

So despite my slight disappointment in the contents, I would not hesitate to recommend this game to anyone with an interst in the period or who simply wants a fairly fast and fun but simple board -  wargame. For those wanting to check this game out more thoroughly check the link above to Boardgame geek, where you can also find some useful fan made game aids in the file section.

Thursday, 12 June 2014

Odds & Ends (4) - What I've got and what I play



The Purge:

Its easy to get distracted as a wargamer, when the latest ruleset or miniature release takes your fancy it's hard to resist and before you know it you have an eclectic collection of half built, half painted forces. Well at least thats how I was, but when my first child was born (nearly 5 years ago) I soon realised that my gaming time was going to be severely reduced, so I started a much needed cull of the miniatures/rules that I either no longer cared for or knew I would never get around to painting up. I also intended on moving on to smaller scales to save on scenery/storage space, so out went my:

28mm Ancients.
almost my entire collection of GW's Warmaster range (I was lucky with these having bought almost everything when they were initially released).
my three 40K armies.
entire legions of 6mm Epic Orks, Space Marines and Squats.
2 Blood Bowl teams plus spare Star players and the like.
the majority of my really old early 80's pre slotta stuff.
all my GZG starships and Battlefleet Gothic stuff.
my 20mm WW2 British Infantry.
several boardgames.

By doing this I narrowed my focus and was actually able to crack on and get projects moving again, it also funded my wargaming purchases for 3 years, mainly due to some of my Warmaster stuff being very rare, I got over £100 for a packet that cost me £5. So now nearly 5 years on from the start of the purge, I am much happier in my hobby, as the unpainted lead mountain has shrunk drastically, and I'm getting more gaming in, on the games I've focused on, which brings me to them.

The Survivors:

So this is what I currently play:

6mm World War 2 using H&R miniatures and BKC2 rules (I have both a British Brigade and the German equivilent at a scale of 1 stand = 1 platoon).

(Some of my 6mm WW2 Late war British)


(German Panzer Grenadier Battalion)

(German Armour)

6mm War of the Roses using Baccus miniatures and Impetvs rules (I have around 90 units based for Impetvs).

(A game of 6mm War of the Roses, at the club)


15mm/20mm World War 2 using either my own 20mm SHQ miniatures (about 2-300 of these plus a dozen or so vehicles) or my mates 15mm FOW miniatures with the Rules of Engagement ruleset.

(20mm Para's defending a casino)


X-Wing, I have everything bar the latest large ships that have just been released.

6mm Napoleonic using Black Powder and my mates miniatures (I have nothing at all to contribute to these games).

(6mm Napoleonic Black Powder at the club)


1/1200th Napoleonic Naval, using Langton and Navwar miniatures with the Trafalgar ruleset.

28mm Old West, using a variety of miniature companies and the Legends of the Old West ruleset.

(Red's Gang)
 
(Red)

(Big Dick Bowdre)

(Evil Eli)

(Lightnin' Joe)

(Little Dick Whiteley)

(Injun Joe)


Wings of War/Glory, not played this for a while but still one of my faves for which I have around 20 airplanes including a Balloon and Bomber.

28mm Pirates, not got very far with this, as I only have around 6 crew and a small ship I converted from one of my sons wooden toys, lack of opponents has kept this on the back burner for now.

10mm Warmaster Medieval using my own homebrew Game of Thrones lists and figures from Magister Militum and Kallistra, this got put aside again due to a lack of opponents, but has now been picked up again as I've managed to get a mate interested in it.

28mm Judge Dredd, picked these up at Xmas, not done anything with them as yet, I only have a Justice Dept team ,and I'm looking for some good 28mm Post Apoc ganger types to use as opponents.

10mm Colonial Marine vs Aliens, Im using the Pendraken miniatures, but haven't decided on a ruleset as yet, I was tinkering with my own home brew rules, but have now moved on to converting ROE for this purpose.

 
 

(10mm Aliens & Marines from Pendraken)
 
6mm Sci Fi, mainly GW stuff - Space Marines to be exact and loads of them including a few original metal titans, I have a bunch of stuff from other companies too, and have been thinking of getting back into this genre as I've not played for a long long time.

28mm Samurai, always wanted an excuse to pick up some of the Perry Miniatures Japanese miniatures, and the Osprey's release of Ronin allowed me to do this.

Pirates CSG, I have around 200 ships for this, and at least 1 of every type of ship released, not played for a while, but I intend to use this to introduce my son to gaming.

Blood Bowl, still got 4 teams and a bunch of star players/cheerleaders.

Car Wars- bought this on a nostalgia trip, but still intend to play it at some stage.

(Irregular miniatures 6mm Post Apoc cars)



Most of the above get at least one play a year, whilst some get far more than that, ROE for EG being a current favourite, I think I've played that at least 6 times in the last couple of months.

I also play a number of different boardgames, such as Axis & Allies, Richard III, and Zombies to name some.

The Future:

I'm intending to add to my 6mm Sci Fi stuff at some stage with some CinC & GZG mini's, but their's no particular rush for this. I also want to add more to my 10mm Sci Fi collection as this is currently quite small and I need more guns and bugs, but again, until I get some rules sorted, no big hurry.

As for my WW2 stuff, no plans on expanding my 20mm armies, but I intend to get some suitable 6mm tanks to represent an early war BEF contingent.

I'd like a few more figures for my Ronin game but no great expense (or rush), maybe 1-3 packs from Perry's.

I'll try and keep up with the X-Wing releases but the large ships are currently beyond my gaming budget.

I need to pick up a couple of the more recent releases for Wings of War, the Brisfit inparticular.

I am also really desperate for scenary for  Ronin, Judge Dredd and the 10mm Sci fi stuff, but should be able to cobble together most of what I need apart from the Ronin scenary which is beyond my ability to knock together.

Finally, I have been really tempted recently to start a 15mm Dark Age force for use in a skirmish/warband level game, quite possibly using the free Age of Blood rules, and whilst browsing Khrusan Miniatures 15mm Vikings, I stumbled upon their extensive 15mm Sci Fi range and I now want almost everything they put out....must resist the temptation.


Wednesday, 11 June 2014

(Boardgames - 1) - Richard III - Game Report



I introduced my mate John to this game recently, and we managed to get two of the three campaigns played out. I took a few pictures but it being a boardgame they are not very exciting.


(Early in the 1st Campaign)

The first campaign did not go very well for my Yorkist forces, and I made a few silly moves when I invaded from Calais with the Nevilles and the future Edward IV committing them to battles I didn't have to fight and withthe odds against me. This resulted in a huge series of battles in the South West that led to the deaths of Salisbury and Fauconberg, and Warwick deserting to the Lancastrian cause, Edward barely escaped the disaster. My invasion from Ireland and the troops I raised in East Anglia all came to nought, and at the end of the campaign my opponent held over 10 votes to my 3 or 4, all in all a crushing victory for the Lancastrians who did not lose one loyalist, whilst I had lost 3 including the traitorous Warwick.


The 2nd campaign was a different kettle of fish entirely, as the Yorkist forces moved straight in for the kill having realised that King Henry VI was in London with few nearby supporters. King Henry soon lay dead on the battlefield killed by the Earl of March, and the Yorkists held most of the South of England, with Lancastrian forces mustering in the North and South West. As the campaign progressed we realised we wouldn't get to play the 3rd campaign which was a little disappointing as we were both engrossed in the outcome. However knowing this, we both made some moves that we might not have done if we had a 3rd campaign to consider.

One such move was a major Lancastrian attack on the isolated Duke of York, accompanied by the Earl of Rutland and the Irish mercenaries who were all holed up in Chester, this 1st Battle of Chester saw 7 Lancastrian blocks against my 3 Yorkists. Against all the odds the Yorkists came out victorious without even losing a block, the Earl of Rutland performed magnificently hitting on 5 out of 7 rolls of the dice (he needs 2 or less to hit), the Lancastrians on the other hand had been all but annihilated as only 2 blocks retreated and both of those were badly mauled.

 
 
(The Battle of Chester, Before & After)


As a final move and at this point a little annoyed at the defenders of Chester, my opponent threw another 4 blocks at the grim survivors, leading to the 2nd Battle of Chester which again saw him fail, as I held off the attack losing the Irish, but having both Plantagenets survive. More losses followed for the Lancastrians as I pounced on isolated nobles.



(The final tally of loyalist KIA's)

And that brought the 2nd campaign to a close, the final adding up was 13 votes to 12 in the Lancastrian favour so the newly crowned Edward of Westminster would have a tenuous hold going into the 3rd campaign. The final toll of dead loyalists was 2 Yorkists dead and 6 Lancastrian dead, with the way blocks were positioned ready for the final campaign and the large losses of the 2nd campaign things were not looking too good for the remaining Lancastrians.
 
 

(Set up ready for the final campaign)

I'm off to the club next week, having not attended for about 3 weeks now, for a planned game of Rules of Engagement using 15mm Germans vs Russians.