Apologies for the formatting being a bit out!
The North “Winter
is Coming”
Type Attack Range Hits Armour
Command Unit Points
Min/Max Special
Size per unit
Peasants/Levy Inf 3 - 2 - - 3 25 -/4 *1
Archers Inf 2 30 3 - - 3 40 -/4 -
Skirmishers Inf 1 30 3 - - 3 30 -/2 *2
Pikemen Inf
3 - 4 6+ 3 70 -/2 *
*Infantry Inf 3 - 4 6+ - 3 55 4/8 -
*Household
Foot Inf 3 - 4 5+ - 3 65 1/4 -
Crannogmen Inf 2 15 3 - - 3 45 -/1 *2,3
Clansmen Inf 3 15 4 6+ - 3 65 -/4 *4
Mtd
Clansmen Cav 3 15 4 6+ - 3 80 -/2 *2
Free
Riders Cav 3 - 3 6+ - 3 70 -/2 -
*Retainers Cav 3 - 4 5+ - 3 120 1/4 *5
Knights/Nobles Cav 3 - 4 4+ - 3 135 -/1 *6
*General Gen +2 - - - 8 1 100 1 -
Lord Ldr +1 - - - 8 1 80 -/2 *7
Captain Sub +1 - - - 7 1 30 -/2 -
Options:
Ned
Stark Gen +2 - - - 9 1 +45 -/1 *8,9
The
“Greatjon” Umber Ldr +2 - - - 8 1 +20 -/1 *10
Stakes Include stakes with any
Archers - +5 Any *11
Veteran
Archers Inf 2 30 3 6+ - 3 +15 up-to *12
half
*1 =
Unreliable
*2 =
Skirmish
*3 =
“Crannogmen”, these units can disregard the -1 command
penalty for dense terrain, and
poisoned weapons reduce opponents armour save by -1
*4 =
Warband
*5 =
Shock
*6 =
Knights
*7 =
Noble Attributes
*8 =“Leader
of Men”, all leaders and subordinates within 20cm of Ned Stark can give
orders using Ned's command value
*9 =“Ice”, when attached to a stand and
in combat you may force an enemy to re-roll 1 successful armour save
*10
=“Charismatic Leader”, 1
command roll can be re-rolled per game
*11
= Stakes
*12
= Longbow
Peasants/Levy – Untrained and ill
equipped, mainly used when numbers are of the essence, or in desperate times
Archers - Lightly armoured troops, not retained, recruited at need.
Skirmishers – Small bands of Archers
used to harass and draw in the enemy
Infantry – Regular full time
soldiers, equipped with spears, shields, helmets, and mainly leather armour
with some chain.
Household
Foot –
Household guards, well armed and armoured with chain, helmets, shields, and
hand-weapons.
Crannogmen – Skirmishing Infantry,
adept in marshes and swamps, known to use poisoned weapons.
Clansmen – Mountain clansmen from the
far North, lightly armoured in the main in leathers/hides, shields and some
chain, yet ferocious fighters.
Mounted
Clansmen
– Make use of short stocky ponies
Free
Riders –
Mercenaries and poor Knights who can not afford the heavier armour
Retainers – A Lords Household and
Household Guard. Including younger sons and minor lords.
Knights/Nobles
– Knights
are rare in the North, but these represent those few that are there and
powerful Lords and their immediate kin
General
– Usually
the Warden of the North – Since time immemorial the head of house Stark
Lord
– A
great Lord of the North such as an Umber, Karstark, Bolton, Manderley etc
Captain – Commander of the household
guard or son of a Lord, or very minor Lord.
*Compulsory Troops per
1000pts = 6 units@405pts + General (100)
= 505pts for 1st 1000pts, 405pts for each 1000pts thereafter
The Westerlands “Hear me Roar”
Type Attack Range Hits Armour
Command Unit Points
Min/Max Special
Size per unit
Peasants/Levy Inf 3 - 2 - - 3 25 -/6 *1
Archers Inf 2 30 3 - - 3 40 -/6 -
*Crossbowmen Inf 2 30 3 6+ - 3 55 2/6 *2
Skirmishers Inf 1 30 3 - - 3 30 -/2 *3
*Infantry Inf 3 - 3 6+ - 3 45 4/10 -
Pikemen Inf
3 - 3 6+ 3 55 -/4 *
Household
Foot Inf 3 - 3 5+ - 3 55 -/6
Men
at Arms Inf 3 - 3 4+ - 3 80 -/4 -
Scouts Cav 2 15 3 - - 3 50 -/2 *3
Mtd
Crossbowmen Cav 2 15 3 6+ - 3 60 -/4 *3
Free
Riders Cav 3 - 3 6+ - 3 70 -/6 -
*Retainers
Cav 3 - 3 5+ - 3 110 1/6 *4
Knights/Nobles Cav 3 - 3 4+ - 3 120 -/4 *5
*General Gen +2 - - - 8 1 100 1 -
Lord Ldr +1 - - - 8 1 80 -/2 *6
Captain Sub +1 - - - 7 1 30 -/2 -
Options:
Tywin
Lannister Gen +2 - - - 9 1 +45 -/1 *7
Gregor
Clegane Sub +3 - - - 7 1 +35 -/1 *8
Pavisse Include pavisse with any
Archers or Crossbowmen - +5 Any *9
Stakes Include stakes with any
Archers or Crossbowmen - +5 Any *10
Veteran
Archers Inf 2 30 3 6+ - 3 +15 up-to *11
Half
Veteran
Crossbowmen Inf 2 30 3 5+ - 3 +10 up-to *2
Half
*1 =
Unreliable
*2 =
Crossbow
*3 =
Skirmish
*4 =
Shock
*5 =
Knights
*6 =
Noble Attributes
*7 =“Bloody-Minded”,
armies led by Tywin add 1 to their break point, plus he can re-roll one failed
command roll per game.
*8 =“Bloodthirsty”,
if Gregor joins a unit it gains the Terrifying
rule until such time as he leaves the unit.
*9 =
Pavisse
*10
= Stakes
*11
= Longbow
Peasants/Levy – Untrained and ill
equipped, mainly used when numbers are of the essence, or in desperate times
Archers - Lightly armoured troops, not retained, recruited at need.
Crossbowmen – Armoured professional
soldiers
Skirmishers – Small bands of Archers
used to harass and draw in the enemy
Infantry – Regular full time
soldiers, equipped with spears, shields, helmets, and mainly leather armour
with some chain.
Household
Foot –
Household guards, well armed and armoured with chain, helmets, shields, and
hand-weapons.
Men-at-arms – Dismounted Knights and
other very heavily armoured foot troops
Scouts – Locally raised forces,
employed as out riders
Mtd Crossbowmen - Armoured professional
soldiers
Free
Riders –
Mercenaries and poor Knights who can not afford the heavier armour
Retainers – A Lords Household and
Household Guard. Including younger sons and minor lords.
Knights/Nobles
– Owing
fealty to their Lords these are the elite of most Westerosi armies, heavily
armed and armoured, includes lesser lords and sons of lords
Lord – A Great Lord of the West such as a Marbrand, Clegane or a close Lannister relation
Captain – Commander of the household guard or son of a Lord, or very minor Lord.
*Compulsory Troops per
1000pts = 7 units@390pts + General(100) = 490pts for 1st 1000pts,
390pts for each 1000pts thereafter
The Stormlands “Ours
is the Fury”
Type Attack Range Hits Armour
Command Unit Points
Min/Max Special
Size per unit
Peasants/Levy Inf 3 - 2 - - 3 25 -/2 *1
*Archers Inf 2 30 3 - - 3 40 2/4 -
Crossbowmen Inf 2 30 3 6+ - 3 55 -/4 *2
Skirmishers Inf 1 30 3 - - 3 30 -/2 *3
Pikemen Inf
3 - 3 6+ 3 60 -/2 *
*Infantry Inf 3 - 3 6+ - 3 45 4/8 -
Household
Foot Inf 3 - 3 5+ - 3 55 -/2
Men
at Arms Inf 3 - 3 4+ - 3 85 -/2 -
Scouts Cav 2 15 3 - - 3 50 -/2 *3
Free
Riders Cav 3 - 3 6+ - 3 70 -/4 -
*Retainers
Cav 3 - 3 5+ - 3 110 1/4 *4
Knights/Nobles Cav 3 - 3 4+ - 3 125 -/2 *5
*General Gen +2 - - - 8 1 100 1 -
Lord Ldr +1 - - - 8 1 80 -/2 *6
Captain Sub +1 - - - 7 1 30 -/2 -
Options:
Stannis
Baratheon Gen +2 - - - 9 1 +35 -/1 *7
Renly
Baratheon Gen +3 - - - 8 1 +10 -/1 *8
Pavisse Include pavisse with any
Archers or Crossbowmen - +5 Any *9
Stakes Include stakes with any
Archers or Crossbowmen - +5 Any *10
Veteran
Archers Inf 2 30 3 6+ - 3 +15 up-to *11
half
*1 =
Unreliable
*2 =
Crossbow
*3 =
Skirmish
*4 =
Shock
*5 =
Knights
*6 =
Noble Attributes
*7 =“Stubborn”, armies led by Stannis add 1 to their break point,
*8 =“Rash”, if a friendly unit within 20cm is in combat
Renly must take a command test or immediately join the combat
*9 = Pavisse
*10 = Stakes
*11 = Longbow
Peasants/Levy – Untrained and ill
equipped, mainly used when numbers are of the essence, or in desperate times
Archers - Lightly armoured troops, not retained, recruited at need.
Crossbowmen – Armoured professional
soldiers
Skirmishers - Small bands of Archers
used to harass and draw in the enemy
Infantry – Regular full time
soldiers, equipped with spears, shields, helmets, and mainly leather armour
with some chain.
Household
Foot –
Household guards, well armed and armoured with chain, helmets, shields, and
hand-weapons.
Men-at-arms - Dismounted Knights and
other very heavily armoured foot troops
Scouts – Locally raised forces,
employed as out riders
Free
Riders –
Mercenaries and poor Knights who can not afford the heavier armour
Retainers – A Lords Household and
Household Guard. Including younger sons and minor lords.
Knights/Nobles– Owing fealty to their Lords
these are the elite of most Westerosi armies, heavily armed and armoured,
includes lesser lords and sons of lords
General – Usually the Lord
Paramount head
of house Baratheon
Lord
– A
Great Lord of the West such as a Connington, Tarth, Swann or Selmy
Captain – Commander of the household
guard or son of a Lord, or very minor Lord.
*Compulsory Troops per
1000pts = 7 units@370pts + General(100) = 470pts for 1st
1000pts, 370pts for each 1000pts thereafter
The Vale “As
High as Honour”
Type Attack Range Hits Armour
Command Unit Points
Min/Max Special
Size per unit
Peasants/Levy Inf 3 - 2 - - 3 25 -/4 *1
*Archers Inf 2 30 3 - - 3 40 2/4 -
Crossbowmen Inf 2 30 3 6+ - 3 55 -/4 *2
Skirmishers Inf 1 30 3 - - 3 30 -/2 *3
Pikemen Inf
3 - 3 6+ 3 60 -/2 *
*Infantry Inf 3 - 3 6+ - 3 45 4/8 -
Household
Foot Inf 3 - 3 5+ - 3 55 -/2 -
Men
at Arms Inf 3 - 3 4+ - 3 85 -/2 -
Scouts Cav 2 15 3 - - 3 50 -/2 *3
Free
Riders Cav 3 - 3 6+ - 3 70 -/4 -
*Retainers
Cav 3 - 3 5+ - 3 110 1/4 *4
Knights/Nobles Cav 3 - 3 4+ - 3 125 -/2 *5
*General Gen +2 - - - 8 1 100 1 -
Lord Ldr +1 - - - 8 1 80 -/2 *6
Captain Sub +1 - - - 7 1 30 -/2 -
Options:
Bronze
Yohn Royce Ldr +2 - - - 8 1 +20 -/1 *7
Ser
Lyn Corbray Sub +2 - - - 7 1 +20 -/1 *8
Pavisse Include pavisse with any
Archers or Crossbowmen - +5 Any *9
Stakes Include stakes with any
Archers or Crossbowmen - +5 Any *10
Veteran
Archers Inf 2 30 3 6+ - 3 +15 up-to *11
half
*1 =
Unreliable
*2 =
Crossbow
*3 =
Skirmish
*4 =
Shock
*5 =
Knights
*6 =
Noble Attributes
*7 =“Rune Armour”, any unit joined by Lord Royce can ignore 1
successful hit per turn (not per combat phase)
*8 =“Lady Forlorn”, when attached to a stand and in combat you may force an enemy to
re-roll 1 successful armour save
*9 = Pavisse
*10 = Stakes
*11
= Longbow
Peasants/Levy – Untrained and ill
equipped, mainly used when numbers are of the essence, or in desperate times
Archers - Lightly armoured troops, not retained, recruited at need.
Crossbowmen – Armoured professional
soldiers
Skirmishers - Small bands of Archers
used to harass and draw in the enemy
Infantry – Regular full time
soldiers, equipped with spears, shields, helmets, and mainly leather armour
with some chain.
Household
Foot –
Household guards, well armed and armoured with chain, helmets, shields, and
hand-weapons.
Men-at-arms - Dismounted Knights and
other very heavily armoured foot troops
Scouts – Locally raised forces,
employed as out riders
Free
Riders –
Mercenaries and poor Knights who can not afford the heavier armour
Retainers – A Lords Household and
Household Guard. Including younger sons and minor lords.
Knights/Nobles
– Owing
fealty to their Lords these are the elite of most Westerosi armies, heavily
armed and armoured, includes lesser lords and sons of lords
General – Usually the Warden
of the East the
head of house Arryn
Lord
– A
Great Lord of the West such as a Royce, Hardyng, or Corbray
Captain – Commander of the household
guard or son of a Lord, or very minor Lord.
*Compulsory Troops per
1000pts = 7 units @370pts + General(100) = 470pts for 1st
1000pts, 370pts for each 1000pts thereafter
Dorne “Unbent,
Unbowed, Unbroken”
Type Attack Range Hits Armour
Command Unit Points
Min/Max Special
Size per unit
Peasants/Levy Inf 3 - 2 - - 3 20 -/6 *1
*Archers Inf 2 30 3 - - 3 40 2/6 -
Skirmishers Inf 2 15 3 - - 3 30 -/2 *2
Pikemen Inf
3 - 3 6+ 3 60 -/4 *
*Infantry Inf 3 - 3 6+ - 3 40 4/10 -
Household
Foot Inf 3 - 3 5+ - 3 55 -/6 -
Men
at Arms Inf 3 - 3 4+ - 3 80 -/4 -
Scouts Cav 2 15 3 - - 3 50 -/2 *2
Free
Riders Cav 3 - 3 6+ - 3 70 -/4 -
Desert
Cavalry Cav 2 30 3 6+ - 3 80 -/4 *2
*Retainers
Cav 3 - 3 5+ - 3 105 1/6
Knights/Nobles Cav 3 - 3 4+ - 3 120 -/4 *4
*General Gen +2 - - - 8 1 100 1 -
Lord Ldr +1 - - - 8 1 80 -/2 *5
Captain Sub +1 - - - 7 1 30 -/2 -
Options:
Doran
Martell Gen +1 - - - 9 1 +40 -/1 *6
Oberon
Martell Ldr +3 - - - 8 1 +20 -/1 *7
Stakes Include stakes with any
Archers - +5 Any *8
Veteran
Archers Inf 2 30 3 6+ - 3 +10 up-to *9
half
*1 =
Unreliable
*2=
Skirmish
*3 =
Shock
*4 =
Knights
*5 =
Noble Attributes
*6 =“Master Planner”,
Doran can re-roll 1 failed command roll per battle
*7 = “Rash”, if a friendly unit within 20cm is in combat Oberon must
take a command test or immediately join the combat
*8 = Stakes
*9 =
Longbow
Peasants/Levy – Untrained and ill
equipped, mainly used when numbers are of the essence, or in desperate times
Archers - Lightly armoured troops, not retained, recruited at need.
Skirmishers – Light troops with
javelins, slings and short bows
Infantry – Regular full time
soldiers, equipped with spears, shields, helmets, and mainly leather armour
with some chain.
Household
Foot –
Household guards, well armed and armoured with chain, helmets, shields, and
hand-weapons.
Men-at-arms - Dismounted Knights and
other very heavily armoured foot troops
Scouts – Locally raised forces,
employed as out riders
Free
Riders –
Mercenaries and poor Knights who can not afford the heavier armour
Desert
Cavalry –
Longbow equipped and lightly armoured skirmishers
Retainers – A Lords Household and
Household Guard. Including younger sons and minor lords.
Knights/Nobles
– Owing
fealty to their Lords these are the elite of most Westerosi armies, heavily
armed and armoured, includes lesser lords and sons of lords
General
– Usually
the Prince of Dorne the
head of house Martell
Lord
– A
Great Lord of the West such as a Yronwood, Dayne or Blackmont
Captain – Commander of the household guard or son of a
Lord, or very minor Lord.
*Compulsory Troops per
1000pts = 7 units 345@pts + General(100) = 445pts for 1st
1000pts, 345pts for each 1000pts thereafter
The Reach “Growing
Strong”
Type Attack Range Hits Armour
Command Unit Points
Min/Max Special
Size per unit
Peasants/Levy Inf 3 - 2 - - 3 20 -/8 *1
Archers Inf 2 30 3 - - 3 35 -/6 -
*Crossbowmen Inf 2 30 3 6+ - 3 55 2/6 *2
Skirmishers Inf 1 30 3 - - 3 25 -/2 *3
*Infantry Inf 3 - 3 6+ - 3 40 2/- -
Pikemen Inf
3 - 3 6+ 3 55 -/4 *
Household
Foot Inf 3 - 3 5+ - 3 55 -/6 -
*Men
at Arms Inf 3 - 3 4+ - 3 80 1/6 -
Scouts Cav 2 15 3 - - 3 50 -/2 *3
Free
Riders Cav 3 - 3 6+ - 3 70 -/6 -
Mtd
Crossbowmen Cav 2 15 3 6+ - 3 60 -/4 *3
Retainers Cav 3 - 3 5+ - 3 105 -/6 *4
*Knights/Nobles Cav 3 - 3 4+ - 3 115 1/- *5
*General Gen +2 - - - 8 1 100 1 -
Lord Ldr +1 - - - 8 1 80 -/2 *6
Captain Sub +1 - - - 7 1 30 -/2 -
Options:
Randyll
Tarly Gen +2 - - - 9 1 +45 -/1 *7,8
Loras
Tyrell Sub +3 - - - 7 1 +20 -/1 *9
Pavisse Include pavisse with any
Archers or Crossbowmen - +5 Any *10
Stakes Include stakes with any
Archers or Crossbowmen - +5 Any *11
Veteran
Archers Inf 2 30 3 6+ - 3 +15 up-to *12
half
Veteran
Crossbowmen Inf 2 30 3 5+ - 3 +10 up-to *2
Half
*1 =
Unreliable
*2 =
Crossbow
*3 =
Skirmish
*4 =
Shock
*5 =
Knights
*6 =
Noble Attributes
*7 =“Master Tactician”, Tarly can re roll any and failed command rolls
made by him until such time as a re roll fails
*8 =“Heartsbane”, when attached to a stand and in combat you may force
an enemy to re-roll 1 successful armour save
*9 =“Inspiring”, Loras
adds +1 attack to any one friendly unit within 10cm
*10 = Pavisse
*11 = Stakes
*12
= Longbow
Peasants/Levy – Untrained and ill
equipped, mainly used when numbers are of the essence, or in desperate times
Archers - Lightly armoured troops, not retained, recruited at need.
Crossbowmen – Armoured professional
soldiers
Skirmishers - Small bands of Archers
used to harass and draw in the enemy
Infantry – Regular full time
soldiers, equipped with spears, shields, helmets, and mainly leather armour
with some chain.
Household
Foot –
Household guards, well armed and armoured with chain, helmets, shields, and
hand-weapons.
Men-at-arms - Dismounted Knights and
other very heavily armoured foot troops
Scouts – Locally raised forces,
employed as out riders
Free
Riders –
Mercenaries and poor Knights who can not afford the heavier armour
Mtd Crossbowmen - Armoured professional
soldiers
Retainers – A Lords Household and
Household Guard. Including younger sons and minor lords.
Knights/Nobles
– Owing
fealty to their Lords these are the elite of most Westerosi armies, heavily
armed and armoured, includes lesser lords and sons of lords
General
– Usually
the Warden of the South the
head of house Tyrell
Lord
– A
great lord of the South, such as a Fossoway,
Redwyne or Oakheart
Captain - Commander of the household guard or son of a Lord, or very minor Lord.
*Compulsory Troops per
1000pts = 6 units @385pts + General(100) = 485pts for 1st
1000pts, 385pts for each 1000pts thereafter
The Crownlands
Type Attack Range Hits Armour
Command Unit Points
Min/Max Special
Size per unit
Peasants/Levy Inf 3 - 2 - - 3 25 -/4 *1
Archers Inf 2 30 3 - - 3 40 -/4 -
*Crossbowmen Inf 2 30 3 6+ - 3 55 2/4 *2
Skirmishers Inf 1 30 3 - - 3 30 -/2 *3
*Infantry Inf 3 - 3 6+ - 3 45 2/8 -
Pikemen Inf
3 - 3 6+ 3 60 -/4 *
Household
Foot Inf 3 - 3 5+ - 3 55 -/4 -
*Men
at Arms Inf 3 - 3 4+ - 3 80 1/4 -
Gold
Cloaks Inf 2 - 3 5+ - 3 40 -/2 *1, 4
Scouts Cav 2 15 3 - - 3 50 -/2 *3
Free
Riders Cav 3 - 3 6+ - 3 65 -/8 -
Mtd
Crossbowmen Cav 2 15 3 6+ - 3 60 -/4 *3
Retainers Cav 3 - 3 5+ - 3 110 -/6 *5
*Knights/Nobles Cav 3 - 3 4+ - 3 125 1/2 *6
*General Gen +2 - - - 8 1 100 1 -
Lord Ldr +1 - - - 8 1 80 -/2 *7
Captain Sub +1 - - - 7 1 30 -/2 -
Options:
Robert
Baratheon Gen +3 - - - 9 1 +50 -/1 *8
The
Kingsguard Mnt 1d3+2 - - - - - +40 1 *9
Pavisse Include
pavisse with any Archers or Crossbowmen - +5 Any *10
Stakes Include stakes with any
Archers or Crossbowmen - +5 Any *11
Veteran
Archers Inf 2 30 3 6+ - 3 +15 up-to *12
half
Veteran
Crossbowmen Inf 2 30 3 5+ - 3 +10 up-to *2
Half
*1 =
Unreliable
*2 =
Crossbow
*3 =
Skirmish
*4 =“Gold
Cloaks”, Gold Cloaks
attack score gains +1 when fighting in an urban environment
*5 =
Shock
*6 =
Knights
*7 =
Noble Attributes
*8 =“Inspiring Leader”, Robert
can re roll any and failed command rolls made by Robert until such as a re roll
fails and all leaders and subordinates within 20cm of Robert can give orders
using Robert's command value
*9 =“For the King!”, roll 1d3+2 at the start of the game to determine
number of attacks, if the King is attached to a unit and the unit is destroyed
in combat, on a d6 roll of 4+ the King survives but loses the Kings-guards
abilities for the rest of the game.
*10 = Pavisse
*11 = Stakes
*12
= Longbow
Peasants/Levy – Untrained and ill
equipped, mainly used when numbers are of the essence, or in desperate times
Archers - Lightly armoured troops, not retained, recruited at need.
Crossbowmen – Armoured professional
soldiers
Skirmishers – Small bands of Archers
used to harass and draw in the enemy
Infantry – Regular full time
soldiers, equipped with spears, shields, helmets, and mainly leather armour
with some chain.
Household
Foot –
Household guards, well armed and armoured with chain, helmets, shields, and
hand-weapons.
Men-at-arms – Dismounted Knights and
other very heavily armoured foot troops
Gold
Cloaks –
Kings Landing's City Guard
Scouts – Locally raised forces,
employed as out riders
Mtd Crossbowmen - Armoured professional
soldiers
Free
Riders –
Mercenaries and poor Knights who can not afford the heavier armour
Retainers – A Lords Household and
Household Guard. Including younger sons and minor lords.
Knights/Nobles
– Owing
fealty to their Lords these are the elite of most Westerosi armies, heavily
armed and armoured, includes lesser lords and sons of lords
General
–
Usually the King himself whether Baratheon or Targaryen.
Lord
– A
Great Lord of the Crownlands such as Rosby or a Rykker
Captain – Commander of the household
guard or son of a Lord, or very minor Lord.
*Compulsory
Troops per 1000pts = 6 units@405pts + General(100) =
505pts for 1st 1000pts, 405pts for each 1000pts thereafter
The Riverlands “Family,
Duty, Honour”
Type Attack Range Hits Armour
Command Unit Points
Min/Max Special
Size per unit
Peasants/Levy Inf 3 - 2 - - 3 25 -/6 *1
*Archers Inf 2 30 3 - - 3 40 2/6 -
Crossbowmen Inf 2 30 3 6+ - 3 55 -/6 *2
Skirmishers Inf 1 30 3 - - 3 30 -/2 *3
Pikemen Inf
3 - 3 6+ 3 60 -/4 *
*Infantry Inf 3 - 3 6+ - 3 45 4/10 -
Household
Foot Inf 3 - 3 5+ - 3 55 -/6 -
Men
at Arms Inf 3 - 3 4+ - 3 85 -/4 -
Scouts Cav 2 15 3 - - 3 50 -/2 *3
Free
Riders Cav 3 - 3 6+ - 3 70 -/4 -
*Retainers Cav 3 - 3 5+ - 3 110 1/6 *4
Knights/Nobles Cav 3 - 3 4+ - 3 125 -/4 *5
*General Gen +2 - - - 8 1 100 1 -
Lord Ldr +1 - - - 8 1 80 -/2 *6
Captain Sub +1 - - - 7 1 30 -/2 -
Options:
Edmure
Tully Gen +2 - - - 8 1 -10 -/1 *7
“The
Blackfish” Ldr +3 - - - 9 1 +20 -/1 *8
Pavisse Include pavisse with any
Archers or Crossbowmen - +5 Any *9
Stakes Include stakes with any
Archers or Crossbowmen - +5 Any *10
Veteran
Archers Inf 2 30 3 6+ - 3 +15 up-to *11
half
*1 =
Unreliable
*2 =
Crossbow
*3 =
Skirmish
*4 =
Shock
*5 =
Knights
*6 =
Noble Attributes
*7 =“Reluctant Leader”, units
given orders by Edmure can move no more than twice in a turn rather than up to
three times as normal.
*8 =“Renown Leader”,
The Blackfish can re-roll 1 failed command roll per battle
*9 = Pavisse
*10 = Stakes
*11
= Longbow
Peasants/Levy – Untrained and ill
equipped, mainly used when numbers are of the essence, or in desperate times
Archers - Lightly armoured troops, not retained, recruited at need.
Crossbowmen – Armoured professional
soldiers
Skirmishers - Small bands of Archers
used to harass and draw in the enemy
Infantry – Regular full time
soldiers, equipped with spears, shields, helmets, and mainly leather armour
with some chain.
Household
Foot –
Household guards, well armed and armoured with chain, helmets, shields, and
hand-weapons.
Men-at-arms - Dismounted Knights and
other very heavily armoured foot troops
Scouts – Locally raised forces,
employed as out riders
Free
Riders –
Mercenaries and poor Knights who can not afford the heavier armour
Retainers – A Lords Household and
Household Guard. Including younger sons and minor lords.
Knights/Nobles
– Owing
fealty to their Lords these are the elite of most Westerosi armies, heavily
armed and armoured, includes lesser lords and sons of lords
General – Usually the Lord of Riverrun
the head of house Tully
Lord
–A Great
Lord of the Riverlands such as a Mallister, Piper or Frey
Captain – Commander of the household
guard or son of a Lord, or very minor Lord.
*Compulsory
Troops per 1000pts = 7 units@370pts + General(100) =
470pts for 1st 1000pts, 370pts for each 1000pts thereafter
The Iron Islands “We do not sow”
Type Attack Range Hits Armour
Command Unit Points
Min/Max Special
Size per unit
*Raiders Inf 3 - 3 - - 3 40 4/8 *1
*Veterans Inf 3 - 4 6+ - 3 60 2/6 *1
Ironborn Inf 4 - 4 6+ - 3 70 -/4 *2
*Retinue Inf 4 - 4 6+ - 3 75 1/4 *1
Nobles Inf 4 - 4 5+ - 3 80 -/4 *1
Scouts Inf 3 30 2 - - 3 35 -/2 *3
Mtd
Scouts Cav 4 - 3 6+ - 3 75 -/1 -
General Gen +3 - - - 8 1 110 1 -
Lord Ldr +2 - - - 8 1 90 -/2 -
Captain Sub +1 - - - 7 1 30 -/2 -
Options:
Balon
Greyjoy Gen +2 - - - 9 1 +35 -/1 *4
Victarion
Greyjoy Ldr +3 - - - 8 1 +20 -/1 *5
*1 =
Shieldwall
*2 =
Fanatic
*3 =
Skirmish
*4 =“Cunning”,
Balon can re-roll one failed command roll per game.
*5 =“Rash”, if a friendly unit within 20cm is in combat
Victarion must take a command test or immediately join the combat
Raiders – The rank and file of Iron
Islands armies, decent fights lacking heavy equipment
Veterans – The more experienced and better equipped
troops
Ironborn – those fanatical few who
would rather pay the iron price than surrender, dangerous and well equipped
foes
Retinue – A Nobles immediate retainers sworn to defend
and protect the Noble in battle
Nobles – Lesser Lords and their kin
Scouts – Lightly armed, generally younger
men few in number but keen to engage in hand to hand
Mounted Scouts – Mounted from stolen horses, lightly equipped and
armoured
General – Usually the Lord of the
Iron Islands, the head of House Greyjoy
Lord – A great Lord of the Iron
Islands such as a Harlaw, Farwynd, or Botley
Captain - Commander of the household
guard or son of a Lord, or very minor Lord.
Compulsory
Troops per 1000pts = 7 units@350pts + General(110) =
460pts for 1st 1000pts, 350pts for each 1000pts thereafter
Beyond the Wall and over the Sea in Part 2 plus rule amendments and a load of miscellaneous stuff
Id like a copy of the word doc please.
ReplyDeleteHi Kenneth, send me an e-mail to chris_hudson@ntlworld.com and I will send you a copy
ReplyDelete