Tuesday, 24 March 2015

Warmaster - A Song of Ice and Fire - Army Selectors and Rule Additions (Part 1)

I uploaded these lists a few years ago at The Specialist Arms Forum and they have been downloaded a good few times, I've heard from a couple of people now that they are having difficulties with downloading the file or the page not showing properly, so I thought I'd reproduce them here, (besides I think I've made a few minor amendments since I last put it online), and if anyone wants the word.doc then just let me know:

Apologies for the formatting being a bit out!



The North                                          “Winter is Coming”

 
                                Type        Attack    Range      Hits         Armour   Command               Unit         Points      Min/Max Special

                                                                                                                                                Size          per unit

 

Peasants/Levy          Inf           3              -               2              -               -                               3              25            -/4            *1           

Archers                    Inf           2              30            3              -               -                               3              40            -/4            -              

Skirmishers             Inf           1              30            3              -               -                               3              30            -/2            *2

Pikemen                   Inf           3              -               4              6+                                            3              70            -/2            *

*Infantry                 Inf           3              -               4              6+            -                               3              55            4/8           -

*Household Foot     Inf           3              -               4              5+            -                               3              65            1/4           -

Crannogmen            Inf           2              15            3              -               -                               3              45            -/1            *2,3

Clansmen                 Inf           3              15            4              6+            -                               3              65            -/4            *4           

 

Mtd Clansmen         Cav          3              15            4              6+            -                               3              80            -/2            *2

Free Riders              Cav          3              -               3              6+            -                               3              70            -/2            -

*Retainers                                Cav          3              -               4              5+            -                               3              120          1/4           *5

Knights/Nobles        Cav          3              -               4              4+            -                               3              135          -/1            *6

 

*General                  Gen          +2            -               -               -               8                              1              100          1              -

Lord                        Ldr          +1            -               -               -               8                              1              80            -/2            *7

Captain                    Sub          +1            -               -               -               7                              1              30            -/2            -

 

Options:

Ned Stark                 Gen          +2            -               -               -               9                              1              +45          -/1            *8,9

The “Greatjon” Umber Ldr      +2            -               -               -               8                              1              +20          -/1            *10

Stakes                      Include stakes with any Archers                                                                              -               +5            Any         *11

Veteran Archers       Inf           2              30            3              6+            -                               3              +15          up-to        *12

                                                                                                                                                                                half

*1 = Unreliable

*2 = Skirmish

*3 = “Crannogmen”, these units can disregard the -1 command penalty for dense terrain, and  poisoned weapons reduce opponents armour save by -1

*4 = Warband

*5 = Shock

*6 = Knights

*7 = Noble Attributes

*8 =“Leader of Men”, all leaders and subordinates within 20cm of Ned Stark can give orders using Ned's command value

*9 =Ice”, when attached to a stand and in combat you may force an enemy to re-roll 1 successful armour save

*10 =“Charismatic Leader”, 1 command roll can be re-rolled per game

*11 = Stakes

*12 = Longbow

 

Peasants/Levy – Untrained and ill equipped, mainly used when numbers are of the essence, or in desperate times

Archers - Lightly armoured  troops, not retained, recruited at need.

Skirmishers – Small bands of Archers used to harass and draw in the enemy

Infantry – Regular full time soldiers, equipped with spears, shields, helmets, and mainly leather armour with some chain.

Household Foot – Household guards, well armed and armoured with chain, helmets, shields, and hand-weapons.

Crannogmen – Skirmishing Infantry, adept in marshes and swamps, known to use poisoned weapons.

Clansmen – Mountain clansmen from the far North, lightly armoured in the main in leathers/hides, shields and some chain, yet ferocious fighters.

Mounted Clansmen – Make use of short stocky ponies

Free Riders – Mercenaries and poor Knights who can not afford the heavier armour

Retainers – A Lords Household and Household Guard. Including younger sons and minor lords.

Knights/Nobles – Knights are rare in the North, but these represent those few that are there and powerful Lords and their immediate kin

General – Usually the Warden of the North – Since time immemorial the head of house Stark

Lord – A great Lord of the North such as an Umber, Karstark, Bolton, Manderley etc

Captain – Commander of the household guard or son of a Lord, or very minor Lord.

 
*Compulsory Troops per 1000pts = 6 units@405pts + General (100)  = 505pts for 1st 1000pts, 405pts for each 1000pts thereafter
 
 

The Westerlands                                “Hear me Roar”

 
                                Type        Attack    Range      Hits         Armour   Command               Unit         Points      Min/Max Special

                                                                                                                                                Size          per unit

 

Peasants/Levy          Inf           3              -               2              -               -                               3              25            -/6            *1           

Archers                    Inf           2              30            3              -               -                               3              40            -/6            -              

*Crossbowmen        Inf           2              30            3              6+            -                               3              55            2/6           *2

Skirmishers             Inf           1              30            3              -               -                               3              30            -/2            *3

*Infantry                 Inf           3              -               3              6+            -                               3              45            4/10         -

Pikemen                   Inf           3              -               3              6+                                            3              55            -/4            *

Household Foot       Inf           3              -               3              5+            -                               3              55            -/6

Men at Arms            Inf           3              -               3              4+            -                               3              80            -/4            -

 

Scouts                      Cav          2              15            3              -               -                               3              50            -/2            *3

Mtd Crossbowmen  Cav          2              15            3              6+            -                               3              60            -/4            *3

Free Riders              Cav          3              -               3              6+            -                               3              70            -/6            -

*Retainers                Cav          3              -               3              5+            -                               3              110          1/6           *4

Knights/Nobles        Cav          3              -               3              4+            -                               3              120          -/4            *5

 

*General                  Gen          +2            -               -               -               8                              1              100          1              -

Lord                        Ldr          +1            -               -               -               8                              1              80            -/2            *6

Captain                    Sub          +1            -               -               -               7                              1              30            -/2            -

 

Options: 

Tywin Lannister       Gen          +2            -               -               -               9                              1              +45          -/1            *7

Gregor Clegane        Sub          +3            -               -               -               7                              1              +35          -/1            *8

Pavisse                    Include pavisse with any Archers or Crossbowmen                                 -               +5            Any         *9

Stakes                      Include stakes with any Archers or Crossbowmen                                   -               +5            Any         *10

Veteran Archers       Inf           2              30            3              6+            -                               3              +15          up-to        *11         

                                                                                                                                                                                Half

Veteran Crossbowmen Inf       2              30            3              5+            -                               3              +10          up-to        *2

                                                                                                                                                                                Half

*1 = Unreliable

*2 = Crossbow

*3 = Skirmish

*4 = Shock

*5 = Knights

*6 = Noble Attributes

*7 =“Bloody-Minded”, armies led by Tywin add 1 to their break point, plus he can re-roll one failed command roll per game.

*8 =“Bloodthirsty”, if Gregor joins a unit it gains the Terrifying rule until such time as he leaves the unit.

*9 = Pavisse

*10 = Stakes

*11 = Longbow

 
Peasants/Levy – Untrained and ill equipped, mainly used when numbers are of the essence, or in desperate times

Archers - Lightly armoured  troops, not retained, recruited at need.

Crossbowmen – Armoured professional soldiers

Skirmishers – Small bands of Archers used to harass and draw in the enemy

Infantry – Regular full time soldiers, equipped with spears, shields, helmets, and mainly leather armour with some chain.

Household Foot – Household guards, well armed and armoured with chain, helmets, shields, and hand-weapons.

Men-at-arms – Dismounted Knights and other very heavily armoured foot troops

Scouts – Locally raised forces, employed as out riders

Mtd Crossbowmen - Armoured professional soldiers

Free Riders – Mercenaries and poor Knights who can not afford the heavier armour

Retainers – A Lords Household and Household Guard. Including younger sons and minor lords.

Knights/Nobles – Owing fealty to their Lords these are the elite of most Westerosi armies, heavily armed and armoured, includes lesser lords and sons of lords

 General – Usually the Warden of the West – Since time immemorial the head of house Lannister

Lord – A Great Lord of the West such as a Marbrand, Clegane or a close Lannister relation

Captain – Commander of the household guard or son of a Lord, or very minor Lord.

 
*Compulsory Troops per 1000pts = 7 units@390pts + General(100) = 490pts for 1st 1000pts, 390pts for each 1000pts thereafter
 
 
 
 
The Stormlands                                             “Ours is the Fury”
 
                                Type        Attack    Range      Hits         Armour   Command               Unit         Points      Min/Max Special
                                                                                                                                                Size          per unit
 
Peasants/Levy          Inf           3              -               2              -               -                               3              25            -/2            *1           
*Archers                  Inf           2              30            3              -               -                               3              40            2/4           -
Crossbowmen          Inf           2              30            3              6+            -                               3              55            -/4            *2
Skirmishers             Inf           1              30            3              -               -                               3              30            -/2            *3
Pikemen                   Inf           3              -               3              6+                                            3              60            -/2            *
*Infantry                 Inf           3              -               3              6+            -                               3              45            4/8           -
Household Foot       Inf           3              -               3              5+            -                               3              55            -/2
Men at Arms            Inf           3              -               3              4+            -                               3              85            -/2            -
 
Scouts                      Cav          2              15            3              -               -                               3              50            -/2            *3
Free Riders              Cav          3              -               3              6+            -                               3              70            -/4            -
*Retainers                Cav          3              -               3              5+            -                               3              110          1/4           *4
Knights/Nobles        Cav          3              -               3              4+            -                               3              125          -/2            *5
 
*General                  Gen          +2            -               -               -               8                              1              100          1              -
Lord                        Ldr          +1            -               -               -               8                              1              80            -/2            *6
Captain                    Sub          +1            -               -               -               7                              1              30            -/2            -
 
Options:
Stannis Baratheon    Gen          +2            -               -               -               9                              1              +35          -/1            *7
Renly Baratheon      Gen          +3            -               -               -               8                              1              +10          -/1            *8
Pavisse                    Include pavisse with any Archers or Crossbowmen                                 -               +5            Any         *9
Stakes                      Include stakes with any Archers or Crossbowmen                                   -               +5            Any         *10
Veteran Archers       Inf           2              30            3              6+            -                               3              +15          up-to        *11         
                                                                                                                                                                                half
*1 = Unreliable
*2 = Crossbow
*3 = Skirmish
*4 = Shock
*5 = Knights
*6 = Noble Attributes
*7 =“Stubborn”, armies led by Stannis add 1 to their break point,
*8 =“Rash”,  if a friendly unit within 20cm is in combat Renly must take a command test or immediately join the combat
*9 = Pavisse
*10 = Stakes
*11 = Longbow
 
Peasants/Levy – Untrained and ill equipped, mainly used when numbers are of the essence, or in desperate times
Archers - Lightly armoured  troops, not retained, recruited at need.
Crossbowmen – Armoured professional soldiers
Skirmishers - Small bands of Archers used to harass and draw in the enemy
Infantry – Regular full time soldiers, equipped with spears, shields, helmets, and mainly leather armour with some chain.
Household Foot – Household guards, well armed and armoured with chain, helmets, shields, and hand-weapons.
Men-at-arms - Dismounted Knights and other very heavily armoured foot troops
Scouts – Locally raised forces, employed as out riders
Free Riders – Mercenaries and poor Knights who can not afford the heavier armour
Retainers – A Lords Household and Household Guard. Including younger sons and minor lords.
 
Knights/Nobles– Owing fealty to their Lords these are the elite of most Westerosi armies, heavily armed and armoured, includes lesser lords and sons of lords
General – Usually the Lord Paramount head of house Baratheon
Lord – A Great Lord of the West such as a Connington, Tarth, Swann or Selmy
 
Captain – Commander of the household guard or son of a Lord, or very minor Lord.
*Compulsory Troops per 1000pts = 7 units@370pts + General(100) = 470pts for 1st 1000pts, 370pts for each 1000pts thereafter

The Vale                                             “As High as Honour”

 

                                Type        Attack    Range      Hits         Armour   Command               Unit         Points      Min/Max Special

                                                                                                                                                Size          per unit

 

Peasants/Levy          Inf           3              -               2              -               -                               3              25            -/4            *1           

*Archers                  Inf           2              30            3              -               -                               3              40            2/4           -

Crossbowmen          Inf           2              30            3              6+            -                               3              55            -/4            *2

Skirmishers             Inf           1              30            3              -               -                               3              30            -/2            *3

Pikemen                   Inf           3              -               3              6+                                            3              60            -/2            *

*Infantry                 Inf           3              -               3              6+            -                               3              45            4/8           -

Household Foot       Inf           3              -               3              5+            -                               3              55            -/2            -

Men at Arms            Inf           3              -               3              4+            -                               3              85            -/2            -

 

Scouts                      Cav          2              15            3              -               -                               3              50            -/2            *3

Free Riders              Cav          3              -               3              6+            -                               3              70            -/4            -

*Retainers                Cav          3              -               3              5+            -                               3              110          1/4           *4

Knights/Nobles        Cav          3              -               3              4+            -                               3              125          -/2            *5

 

*General                  Gen          +2            -               -               -               8                              1              100          1              -

Lord                        Ldr          +1            -               -               -               8                              1              80            -/2            *6

Captain                    Sub          +1            -               -               -               7                              1              30            -/2            -

 

Options:

Bronze Yohn Royce Ldr          +2            -               -               -               8                              1              +20          -/1            *7

Ser Lyn Corbray      Sub          +2            -               -               -               7                              1              +20          -/1            *8           

Pavisse                    Include pavisse with any Archers or Crossbowmen                                 -               +5            Any         *9

Stakes                      Include stakes with any Archers or Crossbowmen                                   -               +5            Any         *10

Veteran Archers       Inf           2              30            3              6+            -                               3              +15          up-to        *11         

                                                                                                                                                                                half

*1 = Unreliable

*2 = Crossbow

*3 = Skirmish

*4 = Shock

*5 = Knights

*6 = Noble Attributes

*7 =“Rune Armour”, any unit joined by Lord Royce can ignore 1 successful hit per turn (not per combat phase)

*8 =“Lady Forlorn”, when attached to a stand and in combat you may force an enemy to re-roll 1 successful armour save

*9 = Pavisse

*10 = Stakes

*11 = Longbow

 

Peasants/Levy – Untrained and ill equipped, mainly used when numbers are of the essence, or in desperate times

 

Archers - Lightly armoured  troops, not retained, recruited at need.

 

Crossbowmen – Armoured professional soldiers

 

Skirmishers - Small bands of Archers used to harass and draw in the enemy

 

Infantry – Regular full time soldiers, equipped with spears, shields, helmets, and mainly leather armour with some chain.

 

Household Foot – Household guards, well armed and armoured with chain, helmets, shields, and hand-weapons.

 

Men-at-arms - Dismounted Knights and other very heavily armoured foot troops

 

Scouts – Locally raised forces, employed as out riders

 

Free Riders – Mercenaries and poor Knights who can not afford the heavier armour

 

Retainers – A Lords Household and Household Guard. Including younger sons and minor lords.

 

Knights/Nobles – Owing fealty to their Lords these are the elite of most Westerosi armies, heavily armed and armoured, includes lesser lords and sons of lords

 

General – Usually the Warden of the East the head of house Arryn

 

Lord – A Great Lord of the West such as a Royce, Hardyng, or Corbray

 

Captain – Commander of the household guard or son of a Lord, or very minor Lord.

 

 

*Compulsory Troops per 1000pts = 7 units @370pts + General(100) = 470pts for 1st 1000pts, 370pts for each 1000pts thereafter


Dorne                                                 “Unbent, Unbowed, Unbroken”
 
                                Type        Attack    Range      Hits         Armour   Command               Unit         Points      Min/Max Special
                                                                                                                                                Size          per unit
 
Peasants/Levy          Inf           3              -               2              -               -                               3              20            -/6            *1           
*Archers                  Inf           2              30            3              -               -                               3              40            2/6           -
Skirmishers             Inf           2              15            3              -               -                               3              30            -/2            *2
Pikemen                   Inf           3              -               3              6+                                            3              60            -/4            *
*Infantry                 Inf           3              -               3              6+            -                               3              40            4/10         -
Household Foot       Inf           3              -               3              5+            -                               3              55            -/6            -
Men at Arms            Inf           3              -               3              4+            -                               3              80            -/4            -
 
Scouts                      Cav          2              15            3              -               -                               3              50            -/2            *2
Free Riders              Cav          3              -               3              6+            -                               3              70            -/4            -
Desert Cavalry         Cav          2              30            3              6+            -                               3              80            -/4            *2
*Retainers                Cav          3              -               3              5+            -                               3              105          1/6          
Knights/Nobles        Cav          3              -               3              4+            -                               3              120          -/4            *4
 
*General                  Gen          +2            -               -               -               8                              1              100          1              -
Lord                        Ldr          +1            -               -               -               8                              1              80            -/2            *5
Captain                    Sub          +1            -               -               -               7                              1              30            -/2            -
 
Options:
Doran Martell          Gen          +1            -               -               -               9                              1              +40          -/1            *6
Oberon Martell        Ldr          +3            -               -               -               8                              1              +20          -/1            *7
Stakes                      Include stakes with any Archers                                                                              -               +5            Any         *8
Veteran Archers       Inf           2              30            3              6+            -                               3              +10          up-to        *9           
                                                                                                                                                                                half
*1 = Unreliable
*2= Skirmish
*3 = Shock
*4 = Knights
*5 = Noble Attributes
*6 =“Master Planner, Doran can re-roll 1 failed command roll per battle
*7 = “Rash”, if a friendly unit within 20cm is in combat Oberon must take a command test or immediately join the combat
*8 = Stakes
*9 = Longbow
 
Peasants/Levy – Untrained and ill equipped, mainly used when numbers are of the essence, or in desperate times
 
Archers -  Lightly armoured  troops, not retained, recruited at need.
 
Skirmishers – Light troops with javelins, slings and short bows
 
Infantry – Regular full time soldiers, equipped with spears, shields, helmets, and mainly leather armour with some chain.
 
Household Foot – Household guards, well armed and armoured with chain, helmets, shields, and hand-weapons.
 
Men-at-arms - Dismounted Knights and other very heavily armoured foot troops
 
Scouts – Locally raised forces, employed as out riders
 
Free Riders – Mercenaries and poor Knights who can not afford the heavier armour
 
Desert Cavalry – Longbow equipped and lightly armoured skirmishers
 
Retainers – A Lords Household and Household Guard. Including younger sons and minor lords.
 
Knights/Nobles – Owing fealty to their Lords these are the elite of most Westerosi armies, heavily armed and armoured, includes lesser lords and sons of lords
 
General Usually the Prince of Dorne the head of house Martell
 
Lord – A Great Lord of the West such as a Yronwood, Dayne or Blackmont
 
Captain  Commander of the household guard or son of a Lord, or very minor Lord.
 
*Compulsory Troops per 1000pts = 7 units 345@pts + General(100) = 445pts for 1st 1000pts, 345pts for each 1000pts thereafter



The Reach                                          “Growing Strong”
 
                                Type        Attack    Range      Hits         Armour   Command               Unit         Points      Min/Max Special
                                                                                                                                                Size          per unit
Peasants/Levy          Inf           3              -               2              -               -                               3              20            -/8            *1           
Archers                    Inf           2              30            3              -               -                               3              35            -/6            -
*Crossbowmen        Inf           2              30            3              6+            -                               3              55            2/6           *2
Skirmishers             Inf           1              30            3              -               -                               3              25            -/2            *3
*Infantry                 Inf           3              -               3              6+            -                               3              40            2/-            -
Pikemen                   Inf           3              -               3              6+                                            3              55            -/4            *
Household Foot       Inf           3              -               3              5+            -                               3              55            -/6            -              
*Men at Arms          Inf           3              -               3              4+            -                               3              80            1/6           -
 
Scouts                      Cav          2              15            3              -               -                               3              50            -/2            *3
Free Riders              Cav          3              -               3              6+            -                               3              70            -/6            -
Mtd Crossbowmen  Cav          2              15            3              6+            -                               3              60            -/4            *3
Retainers                 Cav          3              -               3              5+            -                               3              105          -/6            *4
*Knights/Nobles      Cav          3              -               3              4+            -                               3              115          1/-            *5
 
*General                  Gen          +2            -               -               -               8                              1              100          1              -
Lord                        Ldr          +1            -               -               -               8                              1              80            -/2            *6
Captain                    Sub          +1            -               -               -               7                              1              30            -/2            -
 
Options:
Randyll Tarly           Gen          +2            -               -               -               9                              1              +45          -/1            *7,8
Loras Tyrell             Sub          +3            -               -               -               7                              1              +20          -/1            *9
Pavisse                    Include pavisse with any Archers or Crossbowmen                                 -               +5            Any         *10
Stakes                      Include stakes with any Archers or Crossbowmen                                   -               +5            Any         *11
Veteran Archers       Inf           2              30            3              6+            -                               3              +15          up-to        *12         
                                                                                                                                                                                half
Veteran Crossbowmen Inf       2              30            3              5+            -                               3              +10          up-to        *2
                                                                                                                                                                                Half
*1 = Unreliable
*2 = Crossbow
*3 = Skirmish
*4 = Shock
*5 = Knights
*6 = Noble Attributes
*7 =“Master Tactician”, Tarly can re roll any and failed command rolls made by him until such time as a re roll fails
*8 =“Heartsbane”, when attached to a stand and in combat you may force an enemy to re-roll 1 successful armour save
*9 =Inspiring”, Loras adds +1 attack to any one friendly unit within 10cm
*10 = Pavisse
*11 = Stakes
*12 = Longbow
 
Peasants/Levy – Untrained and ill equipped, mainly used when numbers are of the essence, or in desperate times
 
Archers - Lightly armoured  troops, not retained, recruited at need.
 
Crossbowmen – Armoured professional soldiers
 
Skirmishers - Small bands of Archers used to harass and draw in the enemy
 
Infantry – Regular full time soldiers, equipped with spears, shields, helmets, and mainly leather armour with some chain.
 
Household Foot – Household guards, well armed and armoured with chain, helmets, shields, and hand-weapons.
 
Men-at-arms - Dismounted Knights and other very heavily armoured foot troops
 
Scouts – Locally raised forces, employed as out riders
 
Free Riders – Mercenaries and poor Knights who can not afford the heavier armour
 
Mtd Crossbowmen - Armoured professional soldiers
 
Retainers – A Lords Household and Household Guard. Including younger sons and minor lords.
 
Knights/Nobles – Owing fealty to their Lords these are the elite of most Westerosi armies, heavily armed and armoured, includes lesser lords and sons of lords
 
General Usually the Warden of the South the head of house Tyrell
 
Lord – A great lord of the South, such as a Fossoway,  Redwyne or Oakheart
 
Captain - Commander of the household guard or son of a Lord, or very minor Lord.
 
*Compulsory Troops per 1000pts = 6 units @385pts + General(100) = 485pts for 1st 1000pts, 385pts for each 1000pts thereafter




The Crownlands
 

                                Type        Attack    Range      Hits         Armour   Command               Unit         Points      Min/Max Special

                                                                                                                                                Size          per unit

 

Peasants/Levy          Inf           3              -               2              -               -                               3              25            -/4            *1           

Archers                    Inf           2              30            3              -               -                               3              40            -/4            -

*Crossbowmen        Inf           2              30            3              6+            -                               3              55            2/4           *2

Skirmishers             Inf           1              30            3              -               -                               3              30            -/2            *3

*Infantry                 Inf           3              -               3              6+            -                               3              45            2/8           -

Pikemen                   Inf           3              -               3              6+                                            3              60            -/4            *

Household Foot       Inf           3              -               3              5+            -                               3              55            -/4            -              

*Men at Arms          Inf           3              -               3              4+            -                               3              80            1/4           -

Gold Cloaks             Inf           2              -               3              5+            -                               3              40            -/2            *1, 4

 

Scouts                      Cav          2              15            3              -               -                               3              50            -/2            *3

Free Riders              Cav          3              -               3              6+            -                               3              65            -/8            -

Mtd Crossbowmen  Cav          2              15            3              6+            -                               3              60            -/4            *3

Retainers                 Cav          3              -               3              5+            -                               3              110          -/6            *5

*Knights/Nobles      Cav          3              -               3              4+            -                               3              125          1/2           *6

 

*General                  Gen          +2            -               -               -               8                              1              100          1              -

Lord                        Ldr          +1            -               -               -               8                              1              80            -/2            *7

Captain                    Sub          +1            -               -               -               7                              1              30            -/2            -

 

Options:

Robert Baratheon     Gen          +3            -               -               -               9                              1              +50          -/1            *8           

The Kingsguard       Mnt          1d3+2      -               -               -               -                               -               +40          1              *9

Pavisse                    Include pavisse with any Archers or Crossbowmen                                 -               +5            Any         *10

Stakes                      Include stakes with any Archers or Crossbowmen                                   -               +5            Any         *11

Veteran Archers       Inf           2              30            3              6+            -                               3              +15          up-to        *12         

                                                                                                                                                                                half

Veteran Crossbowmen Inf       2              30            3              5+            -                               3              +10          up-to        *2

                                                                                                                                                                                Half

*1 = Unreliable

*2 = Crossbow

*3 = Skirmish

*4 =“Gold Cloaks”, Gold Cloaks attack score gains +1 when fighting in an urban environment

*5 = Shock

*6 = Knights

*7 = Noble Attributes

*8 =“Inspiring Leader”, Robert can re roll any and failed command rolls made by Robert until such as a re roll fails and all leaders and subordinates within 20cm of Robert can give orders using Robert's command value

*9 =“For the King!”, roll 1d3+2 at the start of the game to determine number of attacks, if the King is attached to a unit and the unit is destroyed in combat, on a d6 roll of 4+ the King survives but loses the Kings-guards abilities for the rest of the game.

*10 = Pavisse

*11 = Stakes

*12 = Longbow

Peasants/Levy – Untrained and ill equipped, mainly used when numbers are of the essence, or in desperate times

 

Archers -  Lightly armoured  troops, not retained, recruited at need.

 

Crossbowmen – Armoured professional soldiers

 

Skirmishers – Small bands of Archers used to harass and draw in the enemy

 

Infantry – Regular full time soldiers, equipped with spears, shields, helmets, and mainly leather armour with some chain.

 

Household Foot – Household guards, well armed and armoured with chain, helmets, shields, and hand-weapons.

 

Men-at-arms – Dismounted Knights and other very heavily armoured foot troops

 

Gold Cloaks – Kings Landing's City Guard

 

Scouts – Locally raised forces, employed as out riders

 

Mtd Crossbowmen - Armoured professional soldiers

 

Free Riders – Mercenaries and poor Knights who can not afford the heavier armour

 

Retainers – A Lords Household and Household Guard. Including younger sons and minor lords.

 

Knights/Nobles – Owing fealty to their Lords these are the elite of most Westerosi armies, heavily armed and armoured, includes lesser lords and sons of lords

General – Usually the King himself whether Baratheon or Targaryen.

Lord – A Great Lord of the Crownlands such as Rosby or a Rykker

Captain – Commander of the household guard or son of a Lord, or very minor Lord.
 

*Compulsory Troops per 1000pts = 6 units@405pts + General(100) = 505pts for 1st 1000pts, 405pts for each 1000pts thereafter



The Riverlands                                              “Family, Duty, Honour”

 

                                Type        Attack    Range      Hits         Armour   Command               Unit         Points      Min/Max Special

                                                                                                                                                Size          per unit

 

Peasants/Levy          Inf           3              -               2              -               -                               3              25            -/6            *1           

*Archers                  Inf           2              30            3              -               -                               3              40            2/6           -

Crossbowmen          Inf           2              30            3              6+            -                               3              55            -/6            *2           

Skirmishers             Inf           1              30            3              -               -                               3              30            -/2            *3

Pikemen                   Inf           3              -               3              6+                                            3              60            -/4            *

*Infantry                 Inf           3              -               3              6+            -                               3              45            4/10         -

Household Foot       Inf           3              -               3              5+            -                               3              55            -/6            -

Men at Arms            Inf           3              -               3              4+            -                               3              85            -/4            -

 

Scouts                      Cav          2              15            3              -               -                               3              50            -/2            *3

Free Riders              Cav          3              -               3              6+            -                               3              70            -/4            -

*Retainers                                Cav          3              -               3              5+            -                               3              110          1/6           *4

Knights/Nobles        Cav          3              -               3              4+            -                               3              125          -/4            *5

 

*General                  Gen          +2            -               -               -               8                              1              100          1              -

Lord                        Ldr          +1            -               -               -               8                              1              80            -/2            *6

Captain                    Sub          +1            -               -               -               7                              1              30            -/2            -

 

Options:

Edmure Tully          Gen          +2            -               -               -               8                              1              -10           -/1            *7

“The Blackfish”       Ldr         +3            -               -               -               9                              1              +20          -/1            *8

Pavisse                    Include pavisse with any Archers or Crossbowmen                                 -               +5            Any         *9

Stakes                      Include stakes with any Archers or Crossbowmen                                   -               +5            Any         *10

Veteran Archers       Inf           2              30            3              6+            -                               3              +15          up-to        *11         

                                                                                                                                                                                half

*1 = Unreliable

*2 = Crossbow

*3 = Skirmish

*4 = Shock

*5 = Knights

*6 = Noble Attributes

*7 =“Reluctant Leader”, units given orders by Edmure can move no more than twice in a turn rather than up to three times as normal.

*8 =“Renown Leader”, The Blackfish can re-roll 1 failed command roll per battle

*9 = Pavisse

*10 = Stakes

*11 = Longbow                                                                                                                                                      

 

Peasants/Levy – Untrained and ill equipped, mainly used when numbers are of the essence, or in desperate times

 

Archers - Lightly armoured  troops, not retained, recruited at need.

 

Crossbowmen – Armoured professional soldiers

 

Skirmishers - Small bands of Archers used to harass and draw in the enemy

 

Infantry – Regular full time soldiers, equipped with spears, shields, helmets, and mainly leather armour with some chain.

 

Household Foot – Household guards, well armed and armoured with chain, helmets, shields, and hand-weapons.

 

Men-at-arms - Dismounted Knights and other very heavily armoured foot troops

 

Scouts – Locally raised forces, employed as out riders

 

Free Riders – Mercenaries and poor Knights who can not afford the heavier armour

 

Retainers – A Lords Household and Household Guard. Including younger sons and minor lords.

 

Knights/Nobles – Owing fealty to their Lords these are the elite of most Westerosi armies, heavily armed and armoured, includes lesser lords and sons of lords

 

GeneralUsually the Lord of Riverrun the head of house Tully

 

Lord –A Great Lord of the Riverlands such as a Mallister, Piper or Frey

 

Captain – Commander of the household guard or son of a Lord, or very minor Lord.

 

*Compulsory Troops per 1000pts = 7 units@370pts + General(100) = 470pts for 1st 1000pts, 370pts for each 1000pts thereafter


The Iron Islands                                            “We do not sow”
                                Type        Attack    Range      Hits         Armour   Command               Unit         Points      Min/Max Special
                                                                                                                                                Size          per unit  
*Raiders                  Inf           3              -               3              -               -                               3              40            4/8           *1           
*Veterans                 Inf           3              -               4              6+            -                               3              60            2/6           *1
Ironborn                  Inf           4              -               4              6+            -                               3              70            -/4            *2
*Retinue                  Inf           4              -               4              6+            -                               3              75            1/4           *1
Nobles                     Inf           4              -               4              5+            -                               3              80            -/4            *1
Scouts                      Inf           3              30            2              -               -                               3              35            -/2            *3
 
Mtd Scouts              Cav          4              -               3              6+            -                               3              75            -/1            -
 
General                    Gen          +3            -               -               -               8                              1              110          1              -
Lord                        Ldr          +2            -               -               -               8                              1              90            -/2            -
Captain                    Sub          +1            -               -               -               7                              1              30            -/2            -
 
Options:
Balon Greyjoy         Gen          +2            -               -               -               9                              1              +35          -/1            *4
Victarion Greyjoy    Ldr          +3            -               -               -               8                              1              +20          -/1            *5
 
*1 = Shieldwall
*2 = Fanatic
*3 = Skirmish
*4 =“Cunning”, Balon can re-roll one failed command roll per game.
*5 =“Rash”,  if a friendly unit within 20cm is in combat Victarion must take a command test or immediately join the combat
 
Raiders – The rank and file of Iron Islands armies, decent fights lacking heavy equipment
Veterans  The more experienced and better equipped troops
 
Ironborn – those fanatical few who would rather pay the iron price than surrender, dangerous and well equipped foes
Retinue  A Nobles immediate retainers sworn to defend and protect the Noble in battle
Nobles – Lesser Lords and their kin
Scouts – Lightly armed, generally younger men few in number but keen to engage in hand to hand
Mounted Scouts – Mounted from stolen horses, lightly equipped and armoured
General – Usually the Lord of the Iron Islands, the head of House Greyjoy
Lord – A great Lord of the Iron Islands such as a Harlaw, Farwynd, or Botley
Captain - Commander of the household guard or son of a Lord, or very minor Lord.
Compulsory Troops per 1000pts = 7 units@350pts + General(110) = 460pts for 1st 1000pts, 350pts for each 1000pts thereafter

Beyond the Wall and over the Sea in Part 2 plus rule amendments and a load of miscellaneous stuff

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